Just wanted to talk a little about the progress on the new sword, which has been "under development" for far too long…
This sword has taken me far longer than any previous weapon I’ve made, for a number of reasons. Probably foremost is the fact that I’ve just not had the time to devote to getting it done faster, but other reasons include the fact that I had decided that this new weapon absolutely required new animations.
Since I made the Wave Katana I’ve learned quite a bit about creating Second Life® animations, and I felt that I could do a far better job this time around. Previously I had tried to give a more "real-life" feel to my animations, which were inspired by my own real-life study of kenjutsu, but the animations I ended up with didn’t really convey the dynamism that such simplistic and direct movements have when performed by a real-life master such as my former instructors (or this guy).
This time around, I thought that it would be good to exaggerate the movements and make them more "Hollywood-style", which I hoped would convey more of a feeling of power and speed. While I still have a great deal to learn about animating and am far from an expert (hey, animations are hard to do well), I’m fairly pleased with the anims I’ve got this time around, and it’s very gratifying to me to be receiving so many compliments on them.
Another thing I’ve done this time around is spend a great deal of time playing with the control code, perhaps even too much time. I’ve tried a few other melee combat systems in Second Life, and while C:SI is already the most dynamic and responsive in my opinion, I just really wanted to try out some ideas to see if I could get a more consistent responsiveness profile across a wider range of sim conditions. It’s still kind of unproven whether I’ve achieved anything worthwhile in this area, but those people who are beta testing have good things to say for the most part.
Making most of the weapon out of sculpted prims didn’t help it get done any faster either, of course. This sword was my opportunity to really see where I can go with Second Life’s new sculpted prim type, and although I’m far from an expert 3D modeller, I think I’ve managed to do a few things on this sword that I’m pretty proud of.
So what’s left before I can put it on the market? There are several things that still need to be done, here’s what comes to mind right away:
CRITICAL ISSUES/TASKS
- Fix the "kick bug". Linden Lab has thus far not been helpful in resolving the issue with Havok 4 breaking the push on kicks, so I guess we’ll need to explore this ourselves to make up for the lack of assistance or relevant information.
- Figure out just what I’m going to use for the special attack on this blade. I’ve had several ideas banging around in my brain, it’s time to settle on one of them and get it done.
- The customization code needs to be heavily tweaked for this new weapon, and it’s possible I’ll have to redo some textures to make them more "colorizable".
- Create an update server. This is pretty easy, but is necessary before putting anything out.
"NICE TO HAVE" FEATURES
- I would like to be able to resolve the problems with the block-rolls and moving slashes, and have made some progress in this area.
- Better drawing/sheathing animations. The ones for the Wave are just not good enough, but it’s not absolutely necessary to do this, could change them in a future update.
- I would love to do a new product box. Mine are the plainest in C:SI, and I’d love to do something more imaginative than what I have, but again this is not a "must have".
- I’m sure there are at least another 50 things I can put here, but it’s taken me too long to write this post and my RL boss just called
This is probably a good time for me to point out that the prototype that people have been using is NOT an update to the Wave, but rather is the anims and scripts for the new sword in a Wave body just to make it quicker and easier to get a prototype out to testers. The final product will be an entirely NEW sword and new product, not an update to the Wave. I’ve had some people recently buy a Wave thinking that they are seeing my testers using an update about to be released, and it’s an entirely different product.
I have moved the existing scripts and animations over to the new sword and sheath builds this morning, and everything appears to be working correctly. Those of you who are beta-testing the prototype and are providing me with regular feedback can expect to receive a new sword sometime in the very near future.
It’s coming, I promise
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