Archive for the 'Second Life' Category Page 3 of 44

Taketori Katana V1.0 released

Yesterday I quietly released the Taketori Katana.  It is available in my main shop at Anhalt Hill (first place in my profile Picks) as well as SL Exchange :

taketori

So far I’ve gotten mostly good feedback, though there’s at least one person out there who apparently hates it (I think his exact words were "The handling on this thing sucks").  I admit that it’s a little different, and may required getting used to (there’s no auto-combo ability in this sword, for instance), but most people seem to be reporting that it’s pretty smooth for them.

The most important thing to remember about the Taketori Katana handling is that it is specifically designed to not require rapid-fire button mashing or perfect timing.  It is designed such that it should be easy to move smoothly from one attack to the next, or attack to block, etc.  As an example, if you pressed W for a forward slash, you can press and hold D  at any point while the W slash is executing to move right into the D slash when the W slash is finished, you do not need to wait for the W to finish.  Same with block and kick.  The number one priority for the Taketori was the ability to smoothly transition from one thing to the next, almost like a rolling motion from one key to the next.

Some people have reported that the Taketori is faster, some have reported that it is slower, and there are people I trust completely on both sides of that argument.  Who is right?  Well, technically speaking, I did in fact slow down the Taketori a little due to feedback from some of the best fighters I could find, but a great deal of testing has not shown the weapon to actually be slow.  Most testers have reported that it is fairly well balanced.

Only time and widespread usage will really reveal what the overall consensus is, and while I feel that the speed is pretty good "as-is", I think exactly the right decision was made : It’s possible to release an update that is faster, if required, but if I release a "too-fast" weapon and try to put out an update that is slower to try to balance it, then many people will simply choose not to use the update.

Beta testers may wonder "what happened to the rolls?", to which I can only say that although I still intend to incorporate the rolls in a future update, I never considered them an essential feature, and making them work properly and consistently despite SL’s quirks and the greediness (in terms of aggressive polling time and insistence on overriding literally everything) of most animation overrides was just more work than I was willing to do if it meant putting off the release by a couple more weeks.

I also plan on creating a unique special attack for this weapon. :)  It’s another one of those features that, although it would be quite nice to have a unique special, was just not a showstopper.

I hope to do a postmortem article soon, but as it is I just picked up a new contract at my RL job and need to return to gritty reality :(

Please feel free to leave any feedback you have on the new weapon, I would very much like to hear what people have to say!!!

Popularity: 48% [?]

Taketori Katana Beta period ends

I have decided to end the Beta Testing period of the Taketori Katana in order to concentrate on the final steps required for actual product release.  To all of those who have recently requested to join the beta program and have not received a response from me, I apologize for not getting back to you right away; I’ve had a crazy schedule and have been considering this move for several days now, which has cause me to hesitate in answering one way or the other.

Many thanks to the wonderful team of beta testers, which includes (but not limited to and in no particular order) : Zai, Aimee, Kasumi, Ravish, JulieAnne, Heather, Zero, and everyone else that sent me notecards with their findings and feedback.  I find it tremendously encouraging and rewarding that the majority of feedback has been positive, and I’m hoping that many more people will enjoy the sword once it is released.

This sword has been very long in the making, longer than any other I’ve ever made before, for a variety of reasons which I hope to cover in an upcoming post-mortem article.  While there is certainly much more that can (and perhaps should) be done with it I feel that I’ve reached the point where I am impatient have it released and publicly available while still working on those additional things that can be incorporated into the product via short-term product updates.

Additionally, there are some issues that I need to look into and resolve with the Wave Katana, and a near-future update of that product is on my high-priority to-do list.  Besides the known issues that need to be resolved, there are a few things I’ve learned while building the Taketori that I want to retrofit into the Wave, hopefully resulting in improvements to that product as well.

I am also incredibly anxious to begin working on a new weapon, a recent inspiration that is sufficiently different from my previous weapons to have given me a great deal of motivation.  I won’t say too much about it at this point, as it’s way too early to make comments on things that are more likely to change than not, but I will occasionally post here about my work on that project as it progresses.

I expect the product to be released soon.  Very soon.  While I am working on the product update server, vendors, packaging, etc, here’s a quick little (crappy) video I made of the sword that I want to post "just for fun" (note that you can download the actual .avi if you really want to see it, online video is low quality) :


Taketori Katana V1.0 (Work in progress) from Takuan Daikon on Vimeo.

Popularity: 20% [?]

[UPDATE] Release Candidate viewer 1.20 makes me sick

No, really.  The newly released Second Life release-candidate viewer makes me physically ill.  It’s bad enough that they want to change client key mappings, or that they’ve totally borked the LOD again, or that I crash every time I try to zoom in on something, but this gives me vertigo :

Just the act of trying to move the camera around to make sure that the sheath is properly aligned on both side made me dizzy and gave me a headache :(

And that picture just doesn’t do justice to how horrible the effect is in-world.

[UPDATE] Got this response on the SL forums:

Beezle Warburton said:

Camera angle issues with Havok4
https://jira.secondlife.com/browse/SVC-1987
Camera panning problem - random camera movements
https://jira.secondlife.com/browse/VWR-5111

Please vote :)

Popularity: 25% [?]

I couldn’t have said it better myself

The MeraTalk blog has a short and sweet post today that humorously highlights how Second Life is not only failing to scale to high concurrency, but has actually gotten worse in the last year despite the infamous assertion that Second Life could easily scale to 100,000 concurrent users.  Well, maybe not a failure in this case so much as a "giving up".

You should go read it :)

Popularity: 21% [?]



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