Archive for the 'Real-world in SL' Category

Virtual Worlds for Business - IBM creates OpenSIM Data Center

Virtual World News had an article a couple of days ago on IBM’s announcement that they had built a 3D data center simulation using OpenSim, which I found particularly fascinating because I have long believed that the potential of Virtual Worlds like Second Life® and OpenSimulator was far larger and with potential for much broader application than what we are currently seeing.  Take, for instance, this comment by an IBM researcher on the topic:

"Viewing information about your data center in 2-D text — even in real time — only tells a data center manager part of the story, because our brains are wired for sight and sound," said IBM Researcher Michael Osias, who architected the 3-D data center service. "By actually seeing the operations of your data center in 3-D, even down to flames showing hotspots and visualizations of the utilization of servers allows for a clearer understanding of the enterprise resources, better informed decision-making and a higher level of interaction and collaboration."

Visualization is extremely important, and the ability of virtual worlds to enhance visualization and make use of our visual/spatial processing abilities (using the concept of space as a memory cue and productivity enhancer) is absolutely fascinating and intuitive.  We are quite simply built to work in a 3D world with maximum effectiveness, and evidence suggests that people have been formally taking advantage of this astounding ability since before 85 BC.  IBM obviously believes that this has practical business application, and while some may question whether there is truly any practical benefit to using virtual worlds in this way, I strongly believe that we will discover over time that it’s one of the most powerful and effective uses of the technology - for business or otherwise.

I remember back in high school more than a decade ago, while reading a book about computer graphics programming in class one day I came across a quote (likely only half-remembered now) that really struck me powerfully : "Computers may be great at business and calculations, but graphics is what they are for".  I doubt that the author of that book (it may have been Michael Abrash, I cannot recall after so much time) could have envisioned how powerful commodity graphics and general-purpose computing hardware would become in less than 20 years from the time he wrote that, but I’m willing to bet that he’d feel similarly about 3D technology and virtual worlds : It’s what computers are for.  How exciting to be able to use a system like loci by actually building our own 3D representations, and then to use that representation to manage extremely complex real-world systems that are difficult to truly understand in a flat printout or 2D program.

Popularity: 57% [?]

C:SI on Life4-U

Yesterday Esprite and Archanox (and I) spent a little time talking with reporter Roob Robbiani of Life4-U TV, a Second Life newscast. I was delayed with RL duties, but I did get to show up near the end and do some demo duels with Archanox, so you’ll possibly be able to recognize me and Aang (my C:SI combat bot) in the clip as well.

The C:SI segment is the last in the broadcast, following such issues as Linden Lab’s Identity Verification rollout, a Brazilian pop band’s mixed-reality music video, and other Second Life goodness.

Here’s the newscast (in QuickTime video format)

Popularity: 15% [?]

New blog theme

Seems to be time for the obligatory “messing around with the blog theme” annoyances. Although my original intention was to have the blog available primarily for those who might read it from within Second Life, I’ve come to the conclusion that the in-world browser is so painful to use as to be almost useless. It’s ugly as hell, small, and the actual browser content is covered by UI buttons for useless god-mode buttons for most of the people who might read it.

I will still make a concession to the in-world browser by using a plugin by Alex King that detects when the blog is being viewed by a mobile device - and I’ve tweaked it to recognize the SL browser as such - and will render a very plain and easy to navigate version in such cases.

But for those of us that want to read more than 5 words per line, I will be exploring new themes. Once I get more time to devote to such low-priority projects I will customize a theme but for now I just want something I can read without cringing.

If you are an in-world reader and want to provide feedback on that experience now that I’m mucking with things, I’d love to hear your feedback.

Popularity: 23% [?]

Linden Labs isn’t stupid

You know, I don’t know why the heck it took me a few days of these damned annoying “zOMG gambling is banned, SL iz gunna die!!!1!1!” forums threads to remember this, but…

Popularity: 16% [?]



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