Time for a post that’s less of a rant, huh? Okay, well it’s probably a good time to mention a little bit about the progress of the Wave update and the new katana I’m making.
Firstly, I have been working for the last few weeks on an update to the Wave Katana, and have gotten a tremendous amount of good feedback from my beta testers. Most of what was fixed or changed had to do with the controls and responsiveness, and despite all of the encouraging comments I’ve gotten from some of the good folks in the C:SI community regarding how the Wave doesn’t auto-combo like the other swords, I’ve received far more comments from many more people that the biggest reason they don’t use the Wave is that it doesn’t do so. Because of this, I’ve implemented the same kind of combo ability as the other swords, and so far the feedback I’ve gotten on it is mostly positive. Aimee doesn’t like it much, but says that it doesn’t mess things up, she just chooses not to use it. That’s what I was hoping, and is a decent compromise I think.
I think the Wave update is pretty nearly ready for distribution, and I will do all of the final polish stuff needed this weekend, so if you already own a Wave Katana you will be receiving an update soon.
On the new sword front, I had decided that I really need an *entirely* new set of animations. The ones I had for the Wave were okay I guess, but I really didn’t want to just re-use them for this new sword, I want to try some new stuff out.
There are 17 animations for most C:SI weapons (3 left, 3 right, 3 fwd, 3 kick, 1 special, dash, double-jump, block, ready stance), and I’m about 80% through that list. I’m not 100% pleased with the animations, but overall I’d say they are not too bad, and are definitely different than the Wave. I truly hope people like them.
The prim part of building the actual sword is about 90% done, and I’m quite happy with it. It’s a plain old katana, nothing really new or exciting there except for the use of sculpted prims to do some things I really couldn’t do otherwise. For my own personal amusement, I actually gathered measurements from several different swords (from websites like this one from Nihonto Antiques) and made my sword reasonably close to the average [NOTE TO SELF: Dig up the actual numbers and post them here]. It may look small in comparison to most C:SI weapons (especially the Dynasty Flame), but I assure you it’s not a wakizashi
I anticipate another week’s worth of work before I’m ready to pass along a beta to the testing team, and I won’t speculate much on how long it will be after that point that it’s ready for sale. Depends largely on the feedback and bug reports I get, naturally. On that note, I’ve already selected those people that will be beta testers, and it’s a fairly sizable list of people compared to the past. It’s not terribly likely that I’ll add more people, though you are welcome to ask and present a case for why you would be a good tester, and I will of course consider it.
Okay, rambling’s over, gotta get back to work
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