Yup… Those of you who’ve upgraded to the V1.0.5 Taketori Katana have probably already found the bit of debug code I had in there for the benefit of my beta testers, and which I should have taken out before releasing a general update. I know that a few people have already reported (why only a few? What’s up with that?) that when they kill an opponent with the Taketori they heal to 100% no matter how low in health they were during the duel.
Now, in my defense, I’ve got a couple of things to say about that. Firstly, it only works if during the duel you only had one opponent; This is determined by the number of people that attack you from the time you draw the sword until the time you die, and during a free-for-all you only get the standard 25% heal.
While it’s possible to be very careful to only get hit by one opponent in a 3vs3 match or a free-for-all, it’s highly unlikely. It is, however, a definite problem for the King-type matches where one person takes on all comers one at a time, since they’ll heal to 100% after the first opponent (but not thereafter).
Secondly, it has long bothered me that the only way to force an upgrade on users was to upgrade all C:SI weapons so that old versions would no longer work with newer versions, and with all of the talk lately about the Taketori being unbalanced (which I am not at all convinced of, by the way) I decided that this could no longer be the case for my weapons, and put in a "remote disable" feature that allows me to permanently disable any old versions.
Pobody’s nerfect, as this post aptly demonstrates, and there has to be a way for me to be able to distribute new weapons with the confidence that I can fix any balance issues that are discovered and people will upgrade to the newer, more balanced versions rather than simply continuing to use an older version.
THE PLAN
So, what I’m going to do is this: I have already taken out the code that is responsible for the problem, and I’ll work in a couple more update-worthy changes (like the ability to hide and show the tsuba) and will distribute another update in the near future. After that update is released, I will give it a few days and will start to announce reminders that upgrading is mandatory. After a couple of days of such reminders, I will permanently disable version 1.0.5 so that people will no longer have the option to use it.
The updates will still be sent to those who may be on vacation or for whatever other reason have not had a chance to see the announcements, so nobody will get left without an update. In other words, even if you log in six months from now and try to use V1.0.5 you will be sent an upgrade to whatever version is current at that time and the 1.0.5 version will cease functioning.
So, in the meantime, I think that it can be fun and convenient to heal 100% after a duel (remember, that does not work in 3v3 or FFA battles) but don’t get too used to it, because it won’t last long
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