Archive for the 'omgbots!' Category Page 3 of 4

A bit of progress

I just passed a major milestone in the development of C:SI bots: Getting the bot code to run without crashing in Linux using Mono.

Now that this goal has been achieved, I am able to dedicate one of my spare machines to the sole task of running bots.  This is especially exciting for me because it brings me much closer to my goal of having bots running around the Samurai Edo sim full-time!

The combat bot is nearly ready for prime time, and soon after that I will begin work on a bot that Ayame suggested recently, which I think will be very cool and not terribly hard to do.

Whee!  I love making bots :)

Popularity: 25% [?]

Bare@Rose Anniversary

Bare@Rose celebrated it’s 2-year anniversary last night with a C:SI tournament, good music, and lots of great community.  I got to meet June Dion finally, and while she was way too busy to spend much time in idle talk, I did enjoy the opportunity.

It was a small-ish event (maybe 25 people), but we had loads of fun there with over $30,000L in prizes given away. The tournament wasn’t so much for C:SI as it was for B@R, so there were only a few of the more well-known C:SI community fighters there, but even those new to the combat system put on a great show.  My favorite part, as usual, was the Master’s Treasure tournament after the main event, and for the first time ever I participated.  Not that I did all that well, which wasn’t the point anyways, but I really enjoyed it.

I also got a sneak preview of the changes coming out in the next version of the C:SI system, and I gotta tell you: It freaking rocks!  I’m going to keep mum about some of the stuff that impressed me most until I get word that it’s okay to talk about it, but let me just say that the guys have done an absolutely fantastic job.  Those of you that are regularly asking me what’s new and if anything is being planned should believe me when I say that you probably aren’t expecting what’s in store for you.

I also talked a bit with Ayame about some new uses for the bots I’ve been working on.  As I said earlier in the post, I’m going to keep it close to the vest for now, but Ayame had some great ideas and I see these plans having a very real benefit for the C:SI community.

I’ve got to admit that I’ve been pretty irritated with Second Life lately, and have gotten a bit of a bad attitude about whether Second Life is living up to it’s potential.  While I do honestly feel that it’s got a very long way to go before it begins to realize even the smallest part of that potential, for now I’ve got a renewed interest and vigour in the development side of things, and I’m excited to be working on new stuff that I think people will enjoy.

Have patience, dear friends, it’s coming.  And it will be cool.

Popularity: 23% [?]

SpiderMonkey Rocks

Lately I’ve been working on the combat bot code again.  There are a few primary goals this time around:

  1. It must be robust enough to run 24/7, since the idea is to allow several bots to be semi-permanent residents of Samurai Edo.  Not all of the bots will be for combat, but they will come from the same codebase.
  2.  It must fight like as much like a human as possible.  Previous versions have run the gamut from mindless automaton that couldn’t fight well at all to spastic demon who wins primarily because he’s too fast and unpredictable and doesn’t resemble a human at all.  This version must at least present a reasonable opponent, meaning that it must obey as many limitations as can be achieved.
  3. It must be maintainable.  The libsecondlife code used to build the core of the bot codebase is poorly maintained and managed, and the public API changes on a nearly weekly basis.  Frequently, formerly working (if not perfectly designed) code will be refactored into something that matches someone’s ideal of “how it should be” with no regard whatsoever to how many things such changes will break.

Popularity: 9% [?]

Aang fights Xiang! A Second Life "battle bot" gets schooled

So far as I know, I am the first Second Life citizen to create a bot that is actually capable of combat. My bot is named Aang, and was designed to work with the C:SI melee combat system.

In this video, Aang is fighting Xiang Hifeng, one of the best and most well-known fighters (and founder of the Oda Clan), and a complete sweetie who has helped me and many others in the community. As usual, she whups Aangs ass, then tells me how she did it so that I can make him even better :-) Even when it comes to bots, she just has an obvious enthusiasm for teaching and a desire for everyone to be their best.

The video quality is completely crappy, and I obviously have no idea how to do video capture well, but I think that it nicely demonstrates what Aang is capable of.

Popularity: 11% [?]



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