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Kelly Linden gives hope with a reply to SVC-1648

200px-Tkddemonstration Aimee pointed out on a comment to my blog today about the fact that Kelly Linden has finally posted a follow-up comment on the SVC-1648 PJira issue (colloquially known as "The Kick Bug" to us C:SI fans) :

Kelly Linden said:

I believe I have a fix for the horizontal component of the push not happening. In short the friction keeping an avatar from sliding downhill was just too much for the push to overcome. We had this problem with forces from attachments before (among other things) and fixed it specifically for attachments. I have adjusted the model used for external forces to match how we do attachments (give or take some anti-gravity specific hacks) and it looks much better.

However, when comparing to havok1 the push is still only about 75% the force in havok4. Specifically in the script you gave me, if I adjust the version in havok1 to have a basepow of 15 (instead of 20) the pushes look about the same. Conversely increasing the basepow on the havok4 version to ~26 seems to be pretty close.

Due to the nature of this function - how finicky it is, that I know there are some things with too much push and that it is already live in its current version - I’m tempted to just fix what I already have - the horizontal component change - and leave it with the reduced force.

Thoughts? Curses? Flames?

This is Good News™, because the horizontal component of the push was the part that was really the sticking point for us to create our own reliable and consistent workaround.  With that part [Resolved], we can certainly increase the push power to compensate for the reduced push efficiency, and then Shindo won’t have to "kick a Linden in the junk."

That bit of news has made my day much better :)

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