Archive for the 'Havok 4' Category Page 3 of 4

C:SI Weapons Breaking

bugsApparently today’s The Final Stand 3v3 tournament was marred by a few cases of warrior’s weapons breaking.  Very early this morning Ayame received a report of a similar issue.  In both cases, from what information I’ve been able to gather, the telltale symptom is a script error and a math error.  Thereafter, it seems that the weapons are no longer usable and some people have had to get a new one from the product box.

So far it seems to only happen in Havok™ 4 sims since the last update (and we hope that the new update will fix it, but it doesn’t seem likely based on what I see from the fix list), and may in fact be limited to Edo for all I know.

I’m asking for anyone who experiences this issue to please notify any of the C:SI developers.  Feel free to drop any of us a notecard, IM, or you may also comment here on this blog or create a post on the Official C:SI Bug Report forum.

We’d most like to see a copy-and-paste of the actual error, the time it occurred, which sim it was, and as much as you can remember of what you were doing at that time.  For example, if you had just blocked a slash we’d like to know, if you had just kicked someone, etc.  If you want a device that can record the entire duel and save it for us to review, just let me know and I’ll drop you one.

At this point we have some guesses as to possible causes, but nothing concrete enough to report to Linden Lab®.

I’ll make an additional offer of $5000L to the first person who can give us a 100% repro case (meaning that you can reproduce it 100% of the time using the exact same steps) that I can give to the LL Havok™ 4 team so that we can enlist their help in solving this problem.

Please help us gather as much useful information as possible, it will help us all in the long run!

Popularity: 64% [?]

Havok™ Early Adopter - 6 Fixes

Just announced on the Official Second Life® Blog, Havok™-Early Adopter and Beta Preview Refresh with 6 Fixes (say that three times fast now).

It’s really hard to read at this moment, as the formatting is completely nonexistent, but that will probably be fixed right after I post this, so…

Kudos to the Havok™-team for getting out regular updates, and for working so hard to get the new physics system working.

Having said that, I’m very disappointed to report that it doesn’t look like they’ve fixed anything that relates to the Havok™-problems we are seeing for C:SI.  I see that they do mention particular products by name in some of the Jira issues, so I will try to find some time tonight to write up some more specific C:SI-related issues.  Maybe that will light a fire under their butt, since nothing else has :)

[UPDATE] - Okay, I created a JIRA Issue specifically for this. I’m still very sick, and having trouble being even reasonably articulate, so the description I provided in the Jira sucks. Bad. Nevertheless, it should be sufficient for Linden Lab® to test the issue, and to get it on the list of things "to be fixed". Please feel free to go and vote on the issue, and provide a better description :)

Popularity: 30% [?]

Samurai Edo is now testing Havok4

Just received this notice from the Samurai Island Warriors Group:

Group Notice From: Esprite Xavier

Hey Everyone!

Samurai Edo has now entered the Early Adopter Program for Havok™ 4, so if you feel like testing stop by the sim! Be sure to report any weirdness you experience with the new physics engine.  I’m sure it will be useful to not only LL but other warriors as well in the development of Havok™ 4.

The directions for filing bug reports for Havok™ 4 can also be found on the website as well as the original LL blog post.

For quick reference, here’s the part of the Second Life® Blog post dealing with how to report Havok4-related problems:

How Do I Report A Problem?

To submit a Havok™ 4 bug:

1) Log in to the https://jira.secondlife.com/ page with your Second Life® avatar name and password.
2) Click “Create New Issue”
3) Set PROJECT to “2 Second Life® Service - SVC” and ISSUE TYPE to “Bug”
4) On the next page, type step-by-step instructions for how to create the problem, and if specific products are involved include the product vendor name and specific product name and version.
5) VERY IMPORTANT: Please set COMPONENTS = “Physics” and AFFECTS VERSIONS = “Havok™ 4 Beta”. If you do not choose these settings, the Havok™ 4 team may not see your bug report for a while!

For a demo of the jira public issue tracker, see Torley’s great video “how to report a bug“. Again, please be sure to set COMPONENTS = “Physics” and AFFECTS VERSIONS = “Havok™ 4 Beta”!

Thanks in advance for helping to test the next generation Second Life® simulator. We really appreciate your help in making Second Life® better.

Popularity: 31% [?]

Havok™ 4 has a *long* way to go

Well, after a couple of days of dealing with a Havok™ 4 Early Adopter sim, I’m fairly confidently able to say that the Havok™ 4 program is absolutely not ready for "prime time".

It’s bad enough that the physics are sufficiently different as to cause problems for C:SI combat, but even non-physical things are borked.  For instance, not once in the last two days has an object I attempted to create been created where I indicated, most often being misplaced by several meters.  That might sound like a minor issue, but when you *commonly* spend multiple dozens of hours making sure that prims are as perfectly aligned as SL™ will allow, you know that being off by several meters is much too frustrating to deal with after a bit.  To top that off, not once has an object I’ve attempted to rez by hand from inventory succeeded the first time. 

There have also been hundreds of what appear to be Asset Server-related issues, but when I go to another sim (even a super-laggy one containing a mall) those issues simply don’t occur.  For instance, I cannot conveniently edit scripts in my skybox because at least 50% of the time they simply fail to load - and even after I do get them to load, half the time they fail to save as well - which would normally indicated heavy Asset Server loads yet when I go to ANY OTHER sim it works as expected. 

I’m still excited that Linden Lab® is working on a new physics engine, and they’ve done some very impressive work so far, but as a content creator who spends 90% of his SL™ time building and scripting, both of which are moderately to severely borked in my Havok™ 4 home sim, it’s far too painful an environment to work in.  It looks like I will be temporarily moving my workspace for the forseeable future :(

Popularity: 23% [?]



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