It’s been one of those days… On top of still dealing with the stress of Albertsons.com losing my order and having all of my grocery money locked up and unavailable for a week, I’m still working on my RL project even though I’ve been at it since about 5:00 this morning.
And yet, a conversation I had with Ayame recently keeps coming back to me, even while I’m working. She’s got some ideas and some projects she’s working on which utilize bots built on libsecondlife code which will, I believe, be a very nice benefit for the C:SI community. I’m going to be assisting in any way that I can, and I’m quite excited about the idea.
Thinking about her ideas keeps bringing me around to the idea of how I could do so many things with bots to make my own life easier, unit tests being a prime example.
I’m still very much trying to come up with more objective methods to determine whether a weapon is balanced, and I can think of several ways that automated testing via a bot running a predefined script of actions can assist in that process.
Unfortunately, my schedule being what it is, I haven’t really had time to think on this too deeply. The technical details of how to implement the tests are not the big challenge, really. The big challenge, as I see it, is coming up with a valid and reasonably complete list of tests that should be performed for all C:SI weapons.
I will continue to think on this topic as time allows, and should have some time this weekend to really dig into the topic, but I wanted to post this now in order to elicit feedback from the community as well.
I know that many C:SI members are software devs, and even many who are not have repeatedly shown that they have a pretty solid understanding of ways to test the weapons for balance and "correctness", so I’m asking anyone and everyone who has ideas to go ahead and submit them.
So whatcha think, got some good ideas for ways to objectively test C:SI weapons for balance and correct function? I’d love to hear your thoughts!
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Seems that some regions that were updated in today’s 







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