I’m very nearly done with the insane schedule I’ve been following to meet my deadline for the trade show/convention. I’ve got one task remaining, not a very large one at that, and I have until the end of business on Monday to complete it. All in all, I’m feeling pretty relieved.
I’m not feeling very refreshed, however. On top of the exhaustion built up from working 15 hour days for a week straight, it’s 90 degrees and very humid today. I know that’s no big deal for a lot of people, but I’m used to much colder weather than this, and I feel like I’m going to die.
Consequently, I’m not feeling very motivated to sit in a hot house (we don’t have AC because we almost never need it) in front of my computer and work on the Taketori Katana update that I know is *long* overdue. I’d rather go sit in the back yard under a shade umbrella with my iced tea and watch the Bald Eagles play with the ravens across the pond, taking the occasional opportunity to run through the sprinkler with the kids (yes, I still do that).
So, to those of you who are waiting and wondering just when the hell I’ll get around to making that update available, I ask for just a little more patience please. I need a break, and today is the day I’m taking it.
Popularity: 25% [?]
Share This
Just wanted to drop a quick note for those few of you who might actually care a little bit that I’m not spending much (or really any) time in-world lately or blogging because I’ve been fully consumed by getting the product I am working on in my RL job ready for a dog-and-pony show at a trade conference next week.
The 15 hour days should lighten up within the next few days (I HOPE!!!) and my schedule will slowly get back to normal over the next week. I’ll still try to get the promised update for the Taketori out this weekend, but I’m not sure I’ll be able to do much else for a few more days yet.
Popularity: 25% [?]
Share This
I’ve been reading a very disturbing thread on the SL Forums (registration required) that points to a new type of inventory loss bug : VWR-6610 - Detaching a HUD could lead to the permanent loss of the detached item.
There are multiple ways to detach a HUD, of course, but far and away the most common ‘accidental’ detachment comes from the Second Life® viewer’s damned stupid user interface design. When you click the ‘Release Keys’ button, it blows off every attachment that has scripted access to your movement key. This could include nearly all animation overrides, C:SI swords, most in-world weapons of just about any flavor, and even the key display HUD that I created for Aimee.
And it makes me wonder, just why the hell is it necessary to do that? Why is it necessary to have a button taking up valuable screen real-estate, and even sometimes (depending on what viewer version you are using) intentionally placed as if to encourage accidentally pressing it? If the devs over at The Lab deem it to be such an indispensable feature, even though it’s almost certainly very rarely used once a person finds out how horrible the results are, couldn’t they at the very least place it in the Tools menu alongside the nearly-useless ‘Stop Animations’ item?
/rant off
Please note that the JIRA issue mentioned, while it gave me a chance to rant about something that irritates the crap out of me, is not limited to problems encountered using the ‘Release Keys’ button : It would appear that under some (unknown) set of circumstances, detaching a HUD by any means could result in the permanent loss of that HUD and all of its contents, which may include very expensive animations.
Popularity: 48% [?]
Share This
Latest Comments