Aimee pointed out on a comment to my blog today about the fact that Kelly Linden has finally posted a follow-up comment on the SVC-1648 PJira issue (colloquially known as "The Kick Bug" to us C:SI fans) :
Kelly Linden said:
I believe I have a fix for the horizontal component of the push not happening. In short the friction keeping an avatar from sliding downhill was just too much for the push to overcome. We had this problem with forces from attachments before (among other things) and fixed it specifically for attachments. I have adjusted the model used for external forces to match how we do attachments (give or take some anti-gravity specific hacks) and it looks much better.
However, when comparing to havok1 the push is still only about 75% the force in havok4. Specifically in the script you gave me, if I adjust the version in havok1 to have a basepow of 15 (instead of 20) the pushes look about the same. Conversely increasing the basepow on the havok4 version to ~26 seems to be pretty close.
Due to the nature of this function - how finicky it is, that I know there are some things with too much push and that it is already live in its current version - I’m tempted to just fix what I already have - the horizontal component change - and leave it with the reduced force.
Thoughts? Curses? Flames?
This is Good News™, because the horizontal component of the push was the part that was really the sticking point for us to create our own reliable and consistent workaround. With that part [Resolved], we can certainly increase the push power to compensate for the reduced push efficiency, and then Shindo won’t have to "kick a Linden in the junk."
That bit of news has made my day much better
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I just received this group notice :
Group Notice From: DomoKun Giotto
Dear Merchants, it is with a heavy heart that I write you today to let you know that Tokugawa sim will be closing down. I know that many of you have an active clientele and that we have created a popular shopping experience for thousands of citizens. Unfortunately, business affairs are pressing and resources dedicated to support the sim are needed elsewhere. If you have paid rent beyond the end of June, please contact me. Please make arrangements to be moved by June 5, 2008.
Thank you, DomoKun Giotto
This is the first I’ve heard of this, and since many people aren’t in the Tokugawa Merchants group I thought I’d pass along the news here.
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Sorry for the lack of news these last few days, I’ve been sick
Somehow, despite a profound lack of energy and overpowering brain fog, I’ve managed to come up with some code changes that I think will help people who are experiencing issues with jump-slash, jump-kick, and a few other issues.
I hope to be testing those changes tomorrow, and if they aren’t complete crap, I will distribute a few updates to some of my beta testers. Ideally, I’d like beta testers that are experiencing some issues so that they can tell me whether there’s improvement in those areas, but I also need beta testers that are not currently experiencing any problems who can tell me whether I’ve introduced any new ones.
Assuming all goes well (yes, I know that’s a big assumption) I plan on moving on to a new special attack and the ability to hide and show the tsuba, and some other "missing" features.
I’ll keep everyone posted.
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I recently posted that "The Lab" had implemented a fix for SVC-1975 (Havok 4: Avatar jump height is greatly lessened), and that they would likely be deploying the fix in the near future.
They just announced today that you can test that fix on the Beta Grid, which is pretty quick turnaround on a PJira issue, and I’m quite pleased to think that it will be available on the main grid soon.
And once again, I want to do my "sounding like a broken record" act and encourage people to go to the Jira list Aimee set up for other bugs that affect C:SI and vote and leave comments! Perhaps they will eventually get those [Resolved] as well
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