Sorry for the lack of news these last few days, I’ve been sick
Somehow, despite a profound lack of energy and overpowering brain fog, I’ve managed to come up with some code changes that I think will help people who are experiencing issues with jump-slash, jump-kick, and a few other issues.
I hope to be testing those changes tomorrow, and if they aren’t complete crap, I will distribute a few updates to some of my beta testers. Ideally, I’d like beta testers that are experiencing some issues so that they can tell me whether there’s improvement in those areas, but I also need beta testers that are not currently experiencing any problems who can tell me whether I’ve introduced any new ones.
Assuming all goes well (yes, I know that’s a big assumption) I plan on moving on to a new special attack and the ability to hide and show the tsuba, and some other "missing" features.
I’ll keep everyone posted.
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Hi Robby, since I’ve stopped spamming my keys, I’ve found the Taketori to be much easier to use. One thing that I still get pretty consistently is the apparent random strikes when the mouse button is not held. I’ve been conjecturing of late whether the script that watches for “missed” commands isn’t holding onto the previous mouse-click and using it at inopportune times, thus placing the avatar in combat mode when my finger isn’t physically depressing the mouse button any more. Just a thought.
That might be true, yes. I took a good hard look at that section of code last night and made a few tweaks that I hope will help with that.
Would you be willing to test a new version and see if that’s true?
Um…yah. LOL. I also would love to see how resposnive the slash during jumps are.
Figgered I’d toss that in there!
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Aimee Congrejo’s latest blog post is : Can’t sleep so I’ve been playing in Jira
wtf… Why is it that I’m no longer getting emails whenever that issue is updated? I’ve actually been removed from the “Watchers” list once, not due to any action on my part
But…. YAY!