I’ve received some interesting feedback for the latest update. Most of it is positive, which is great, but some of it is negative as well.
For instance, Keen Nitely reports that he cannot properly jumpkick; When he tries to jumpkick, leaving the kick button pressed, he slashes instead. I cannot duplicate this, which I find very frustrating, since I know he is telling me the best way he knows about how to cause it.
entraxx Winkler reports :
if you are in a fight the combo kick slash slash do not work. You even do not here if you are slashing in this combo. That is why i cannot here if i am stunned.
Untill this bug is fixed this kat is for me useless, and i will not use it with a serious spar.
Rakka Owatatsumi had even more to say about the update in a notecard :
Hello Robby,
first I want to tell you that I generaly really LOVE your Taketori. I would like to have this as my main Katana… but… there is one issue what makes the Taketori more or less useless for me.
That issue is the block animation/ script.The block of the Taketori is WAY the slowest of each Katana I ever tested (I know all Katanas beside the Ashes V3 and the Dragon Katana from Archatek). What do I mean with this… hmm, I try to explain (since I am not really into creating animations and scripting).
If I am in block pose and want to do a counter hit, I get always "stuck" in the block pose. Yes, this happens with each Katana if your fingers move too fast from C to W (or A, D, S), but with the Taketori this issue is just too big. I need 5 or 6 tries to make a hit, in this time I got kicked almost to death by my opponent ^^ If I wait a bit longer with hit the W (or A. S, D) button then the hit comes, but way way way too late.
I don’t know why that is but it feels like that the block pose is having too long for to stop and it "disables" my hit I want to do. I kinda just stay in block pose.
I do not expect the Taketori as so fast like the Musashi’s (where you can hit the W button in almost the same moment as you left the C button) but it should at least be possible that I can do my hit fast enough.Kenshin Sonada doesn’t has this issue. No clue why. I talked to some other fighters and some of them agree with me that the block pose needs too long and it disables/ neutralizes your hit, so you just stay in block pose.
The odd thing is: if I am in third person mode, this issue is not there(!?). I can hit faster (off the block) then with the Musashi Katanas. The block pose stopps immediately and allows me to hit. But not in mouselook. It is that slow in mouselook that it is even almost impossible to go through the medium level of Eyana’s reflex pole.
But again: beside this issue is the Taketori absolut fantastic to handle. It feel good in the (virtual) hand and it has a good weight (feels not that heavy like the Archateks).
If your Taketori would go faster off the block pose it would be for sure the best Katana in CSI. I would even prefer it over the Musashi Black Rose and Dynasty Flame.
I hope I do make sense.
Rakka Owatatsumi, Tendai Samurai ^^
Again, that’s another issue that I cannot reproduce. Nor can I understand why the behavior should be different in mouselook than it is in third person, though I know that I’ve seen differences in responsiveness for *all* swords on the left and right slash between those two viewing modes. It’s a mystery to me why that could possibly be true, and I’m not super motivated to go through the Second Life Viewer code (again!) to see if the viewer handles keys differently in mouselook.
I am looking into these reports (and some others that I’ve gotten less detail on) to see what I can do about them, but what might help is knowing how many others are also experiencing such issues.
Perhaps if more people report these problems, it might lead to finding some commonality that I’m currently not seeing. And, perhaps, if few others are experiencing these issues, that might be significant as well.
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If I have still the same issue with jumpkicks, on the other side the block releases fast here, and the combo kick-slash works perfectly (sooo smooth
)
I have noticed a few things about the Taketori and I’m not sure if it’s that I haven’t figured out the timing of when to press my buttons to make anims happen smoothly or whether there are real issues.
1. I haven’t tried jumpkicks so much, but i have noticed that the jumpslash isn’t greatly reliable for me. Sometimes I do not slash, do not jump, or do neither. Other times I run, slash, slide on the ground for a couple of feet, then jump (W-hold for run, E-tap for jump, mouseclick-hold to activate combat system, W-tap for slash for this…I might be mouse clicking too fast after the E…reproducing the Musashi issue).
2. The kick-block-kick (mouseclick-hold, S-tap, C-tap, S-repeated-taps seems to be the best way to reproduce this) still can fail to initiate the second kick anim. I think perhaps if I simply take my time and use S-tap, C-tap, S-tap, it may not be such an issue. That being said, I can’t read the second kick from users who might be rapid-tapping C for the second kick. The same can be said of the slash-block-slash, replacing C in the above key sequence with W.
3. I too have noticed that I will get some unwanted actions, including mystery slashes and mystery jumps most often. I am not sure how to reproduce either of these, however the mystery jump seems to occur most often when I leave block and try to retreat using S. Perhaps what is happening is that I am taking a last kick to the butt which launches me, but that’s unlikely I thought in H4.
4. Failure to register the mouseclick to activate the combat system. When i am in block and want to kick or slash, sometimes instead I will move backward (when trying to click S to block) or forward (when trying to click W to slash). I have mouseclick held throughout my block usually, so the combat system should have remained active. However, somewhere along the way, I lose the ability to attack and can only move, while mouseclick is held. This does not happen to the Wave as far as I have noticed, so I have a low suspicion it’s my mouse. People I have sparred have seen me shuffle forward or backward with the Taketori….no I’m not trying to dance
I also have a low expectation many of these things can be reproduced, as different swords act differently in lag, and i have been having my fill of that lately.
Good luck Robby. Thanks for your continued efforts.
wow, Robby. Is there a way to install a spell-check on your blog? My spelling there was atroshus.
Robby,
I’m having a great time with the Taketori. The only time I ever have trouble is if I start spamming buttons. You have to relax with this sword and let it do the cutting. Just like a real one.
I have a feature request though. Not an issue in anyway, but a nice to have. I had been using the Dynasty before I picked of the Teketori and if plays a nice sound when you press C to block. I have to addmit that I’ve become quite attached to that. It just lets me know that yes you are really in block. If it’s not to much trouble I’d love the same sort of thing with the Taketori.
Thanks a bunch for the new blade.
Cian
Cian’s latest blog post is : Cast and Crew
That’s a very interesting idea! I will see if I can dig up a suitable sound for that. If so, I’ll try to add that in the “not too distant” future update.
There is, but I’ve had a few problems with installing plugins on this site and breaking stuff.
The better alternative is to use FireFox
That’s what I do, and it works well enough for most purposes without making me switch context.
“That’s a very interesting idea! I will see if I can dig up a suitable sound for that. If so, I’ll try to add that in the “not too distant” future update.”
Thanks Robby!
Cian’s latest blog post is : Cast and Crew
Evening folks. I know I’m a little late on this one, but I wanted to comment on how awesome Robby is.
He really is incredible at working with all of the folks who have had issues with the swords performance.
I myself do not have any issues with the block speed, jump kick, combos, or jump slash.
But it’s so nice to see anyone in SL who is willing to work so hard to debug their product.
Yet another reason why C:SI is awesome. Robby Raccoon.
On a side note, the little clicky noise when you go into block in the Dynasty? I find that slightly annoying. So if you do decide to enable it, maybe you should make it an option, to turn it on and off, in the sword menu. Course, I dunno, that may get excessively complex. But wheee. Thanks.
EA
EA Poe’s latest blog post is : Auto Stacking and the Taketori
Aw, shucks *blushes*, I’m glad you like it!
I have to say it was kind of odd to see you on Meiji fighting with no problems against an opponent who was reporting issues. That’s just one of the things that makes it so mystifying, because obviously you both were under the same sim and lag conditions.
As for the sound, I tend to get really annoyed at stuff like that. For instance, when I’m on a Windows machine, I turn off all menu and click sounds. But that’s just me, maybe. So yeah, while I think that the idea of an auditory feedback is good in principle, if I add it to my sword it’ll definitely be an optional thing.