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	<title>Comments on: Could it be? Will &#34;The Lab&#34; fix avatar jump height?</title>
	<link>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Tue, 06 Jan 2009 23:33:10 +0000</pubDate>
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		<title>By: Ow, my balls! at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1138</link>
		<dc:creator>Ow, my balls! at Daikon Forge</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:59:21 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1138</guid>
		<description>[...] had a bit of an odd idea inspired by something Shindo said, and decided to go ahead and enter &#34;kick a Linden in the junk&#34; into Google just for kicks and to see where in the search results my website landed.&#160; It [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] had a bit of an odd idea inspired by something Shindo said, and decided to go ahead and enter &quot;kick a Linden in the junk&quot; into Google just for kicks and to see where in the search results my website landed.&#160; It [&#8230;]</p>
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		<title>By: Kelly Linden gives hope with a reply to SVC-1648 at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1137</link>
		<dc:creator>Kelly Linden gives hope with a reply to SVC-1648 at Daikon Forge</dc:creator>
		<pubDate>Tue, 22 Apr 2008 19:33:56 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1137</guid>
		<description>[...] This is Good News&#8482;, because the horizontal component of the push was the part that was really the sticking point for us to create our own reliable and consistent workaround.&#160; With that part [Resolved], we can certainly increase the push power to compensate for the reduced push efficiency, and then Shindo won&#8217;t have to &#34;kick a Linden in the junk.&#34; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] This is Good News&#8482;, because the horizontal component of the push was the part that was really the sticking point for us to create our own reliable and consistent workaround.&#160; With that part [Resolved], we can certainly increase the push power to compensate for the reduced push efficiency, and then Shindo won&#8217;t have to &quot;kick a Linden in the junk.&quot; [&#8230;]</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1078</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Thu, 17 Apr 2008 15:56:07 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1078</guid>
		<description>Your kick to the junk does NOTHING!!!</description>
		<content:encoded><![CDATA[<p>Your kick to the junk does NOTHING!!!</p>
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		<title>By: Shindo</title>
		<link>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1077</link>
		<dc:creator>Shindo</dc:creator>
		<pubDate>Thu, 17 Apr 2008 15:50:23 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/04/16/could-it-be-will-the-lab-fix-avatar-jump-height/#comment-1077</guid>
		<description>I want me kick DANG IT! *Kicks a Linden in the junk* Stupid jurk faced jurky jurk jurks! (btw I know it's spelled jerk :P lol)</description>
		<content:encoded><![CDATA[<p>I want me kick DANG IT! *Kicks a Linden in the junk* Stupid jurk faced jurky jurk jurks! (btw I know it&#8217;s spelled jerk <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> lol)</p>
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