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	<title>Comments on: BUZZ: 1-prim interfaces (llDetectedTouchPos)</title>
	<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 08:25:56 +0000</pubDate>
	<generator>http://wordpress.org/?v=</generator>

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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-814</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Tue, 01 Apr 2008 21:16:12 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-814</guid>
		<description>News of Mono is what brought me into Second Life in the first place. Back in June of 2006 I had been looking up something related to my current project, and found an article on "Micro-threading Mono", which led me to a video about Second Life and their work with a Mono VM.

It all looked pretty interesting, and I thought it was pretty sweet that I could actually script stuff for this "new virtual world", so I signed up to check it out. 

Nearly two years later, I'm still here but Mono is just starting to be available for testing :)</description>
		<content:encoded><![CDATA[<p>News of Mono is what brought me into Second Life in the first place. Back in June of 2006 I had been looking up something related to my current project, and found an article on &#8220;Micro-threading Mono&#8221;, which led me to a video about Second Life and their work with a Mono VM.</p>
<p>It all looked pretty interesting, and I thought it was pretty sweet that I could actually script stuff for this &#8220;new virtual world&#8221;, so I signed up to check it out. </p>
<p>Nearly two years later, I&#8217;m still here but Mono is just starting to be available for testing <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Darien Caldwell</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-813</link>
		<dc:creator>Darien Caldwell</dc:creator>
		<pubDate>Tue, 01 Apr 2008 20:13:00 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-813</guid>
		<description>Very cool information.  At the last Mono meeting I attended, it was discussed whether or not a Mono region would be brought to the main grid for testing purposes, but it seemed unlikely, at least for now. Integrating Mono with H4 is the next logical step toward merging all the branches, I hope it doesn't detract too much from the Mono work itself. :)

&lt;em&gt;Darien Caldwell's latest blog post is : &lt;a href='http://dariencaldwell.wordpress.com/2008/03/30/broken-profile-picks/' rel="nofollow"&gt;Broken Profile Picks&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Very cool information.  At the last Mono meeting I attended, it was discussed whether or not a Mono region would be brought to the main grid for testing purposes, but it seemed unlikely, at least for now. Integrating Mono with H4 is the next logical step toward merging all the branches, I hope it doesn&#8217;t detract too much from the Mono work itself. <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<em>Darien Caldwell&#8217;s latest blog post is : <a href='http://dariencaldwell.wordpress.com/2008/03/30/broken-profile-picks/'>Broken Profile Picks</a></em></p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-806</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Tue, 01 Apr 2008 18:38:35 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-806</guid>
		<description>I believe that current plans include having a "Compile to Mono" checkbox on the script editor window, so that the script creator can select which VM to use.

Supposedly at some point in the future, LL will "recompile behind the scenes" all existing scripts so that they run on Mono.  This will, of course, break 75% of existing content if they ever do that, but they have reserved the right to do so (they've not given any dates or said it's a definite plan).</description>
		<content:encoded><![CDATA[<p>I believe that current plans include having a &#8220;Compile to Mono&#8221; checkbox on the script editor window, so that the script creator can select which VM to use.</p>
<p>Supposedly at some point in the future, LL will &#8220;recompile behind the scenes&#8221; all existing scripts so that they run on Mono.  This will, of course, break 75% of existing content if they ever do that, but they have reserved the right to do so (they&#8217;ve not given any dates or said it&#8217;s a definite plan).</p>
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		<title>By: Aimee Congrejo</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-804</link>
		<dc:creator>Aimee Congrejo</dc:creator>
		<pubDate>Tue, 01 Apr 2008 18:28:13 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-804</guid>
		<description>So this is a really dumb (smart? LOL) question but like will Mono be forced or will it be Linux style? So just like in Linux you gotta #!/bin/sh or #!/bin/perl to choose the language so will it be #!/lsl and #!/mono or something at the top of the script to say what language yer using?

&lt;em&gt;Aimee Congrejo's last blog post is : &lt;a href='http://secondaimee.typepad.com/blog/2008/03/leaving-yakuza.html' rel="nofollow"&gt;Leaving Yakuza and going clanless for a while&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>So this is a really dumb (smart? LOL) question but like will Mono be forced or will it be Linux style? So just like in Linux you gotta #!/bin/sh or #!/bin/perl to choose the language so will it be #!/lsl and #!/mono or something at the top of the script to say what language yer using?</p>
<p><em>Aimee Congrejo&#8217;s last blog post is : <a href='http://secondaimee.typepad.com/blog/2008/03/leaving-yakuza.html'>Leaving Yakuza and going clanless for a while</a></em></p>
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		<title>By: Zero Gee</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-801</link>
		<dc:creator>Zero Gee</dc:creator>
		<pubDate>Tue, 01 Apr 2008 01:07:22 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-801</guid>
		<description>Well thats good to know, I had some assumptions in the directions you mentioned. I just wanted to get some clarification on my curiosities.</description>
		<content:encoded><![CDATA[<p>Well thats good to know, I had some assumptions in the directions you mentioned. I just wanted to get some clarification on my curiosities.</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-795</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 16:14:56 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-795</guid>
		<description>It won't affect non-scripters directly :)

What it will do, presumably, is allow those of us who *do* script to create better user interfaces for HUDs and other interactive displays, with less prims and less scripts, which will have indirect benefits to the consumers and the sim owners where such objects are used.
</description>
		<content:encoded><![CDATA[<p>It won&#8217;t affect non-scripters directly <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What it will do, presumably, is allow those of us who *do* script to create better user interfaces for HUDs and other interactive displays, with less prims and less scripts, which will have indirect benefits to the consumers and the sim owners where such objects are used.</p>
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		<title>By: Shindo</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-794</link>
		<dc:creator>Shindo</dc:creator>
		<pubDate>Mon, 31 Mar 2008 15:57:33 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-794</guid>
		<description>How will this affect the noobs like me who don't know how to script? Will it be simple enough to do. Or will it be like scripting? 'Cause, I don't touch scripts. XD</description>
		<content:encoded><![CDATA[<p>How will this affect the noobs like me who don&#8217;t know how to script? Will it be simple enough to do. Or will it be like scripting? &#8216;Cause, I don&#8217;t touch scripts. XD</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-793</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 06:14:45 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-793</guid>
		<description>The HUD could be made with fewer prims as well as fewer scripts, for starters.  That adds up, and would be good for any busy sim.

Also, things like the new clan board could be redone, possibly more user-friendly and with enhanced functionality.

HTML on a prim would give us the ability to have interactive leaderboards in-world, perhaps even with the ability to drill down into more detailed data.

Samurai Island could benefit tremendously from the ability to use single-prim vendors, presumably with the correlated fewer scripts.  While most dedicated fighters don't spend a lot of time on Samurai Island itself, it's often a person's first exposure to C:SI, and let's face it, Samurai Island is a lagfest.  Not the best first impression possible.

And that's just the stuff that comes to mind without even trying.  Certainly there are many many more ideas to be had.

It's interesting stuff, and it's about time they started working toward making it available, in my opinion.</description>
		<content:encoded><![CDATA[<p>The HUD could be made with fewer prims as well as fewer scripts, for starters.  That adds up, and would be good for any busy sim.</p>
<p>Also, things like the new clan board could be redone, possibly more user-friendly and with enhanced functionality.</p>
<p>HTML on a prim would give us the ability to have interactive leaderboards in-world, perhaps even with the ability to drill down into more detailed data.</p>
<p>Samurai Island could benefit tremendously from the ability to use single-prim vendors, presumably with the correlated fewer scripts.  While most dedicated fighters don&#8217;t spend a lot of time on Samurai Island itself, it&#8217;s often a person&#8217;s first exposure to C:SI, and let&#8217;s face it, Samurai Island is a lagfest.  Not the best first impression possible.</p>
<p>And that&#8217;s just the stuff that comes to mind without even trying.  Certainly there are many many more ideas to be had.</p>
<p>It&#8217;s interesting stuff, and it&#8217;s about time they started working toward making it available, in my opinion.</p>
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		<title>By: Zero Gee</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-792</link>
		<dc:creator>Zero Gee</dc:creator>
		<pubDate>Mon, 31 Mar 2008 06:03:46 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-792</guid>
		<description>Curious but in what kind of ways would llDetectedTouchPos effect C:SI weapons or the HUD do you think?</description>
		<content:encoded><![CDATA[<p>Curious but in what kind of ways would llDetectedTouchPos effect C:SI weapons or the HUD do you think?</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-791</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 03:00:14 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/30/buzz-1-prim-interfaces-lldetectedtouchpos/#comment-791</guid>
		<description>&lt;blockquote&gt;I’m pretty optimistic about Havok4 and Mono being deployed on the main grid.&lt;/blockquote&gt;

Mono is currently absolutely unusable for many of the complex scripts that already exist, so I think (hope!) that it will remain on the Beta grid for some time yet.

I wonder how they'd do an Early Adopter Program for that?  I don't see how it would be possible.</description>
		<content:encoded><![CDATA[<blockquote><p>I’m pretty optimistic about Havok4 and Mono being deployed on the main grid.</p></blockquote>
<p>Mono is currently absolutely unusable for many of the complex scripts that already exist, so I think (hope!) that it will remain on the Beta grid for some time yet.</p>
<p>I wonder how they&#8217;d do an Early Adopter Program for that?  I don&#8217;t see how it would be possible.</p>
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