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	<title>Comments on: Havok 4 to be deployed on Monday</title>
	<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Sat, 06 Sep 2008 02:50:25 +0000</pubDate>
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		<title>By: Aimee Congrejo</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-803</link>
		<dc:creator>Aimee Congrejo</dc:creator>
		<pubDate>Tue, 01 Apr 2008 18:24:12 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-803</guid>
		<description>LOL Yah...I'm always trying to figger out new stuffs. Like...by no means am I best fighter on the block but I like to think of myself as well-rounded. XD

&lt;em&gt;Aimee Congrejo's last blog post is : &lt;a href='http://secondaimee.typepad.com/blog/2008/03/leaving-yakuza.html' rel="nofollow"&gt;Leaving Yakuza and going clanless for a while&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>LOL Yah&#8230;I&#8217;m always trying to figger out new stuffs. Like&#8230;by no means am I best fighter on the block but I like to think of myself as well-rounded. XD</p>
<p><em>Aimee Congrejo&#8217;s last blog post is : <a href='http://secondaimee.typepad.com/blog/2008/03/leaving-yakuza.html'>Leaving Yakuza and going clanless for a while</a></em></p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-800</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 22:16:58 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-800</guid>
		<description>Oh, great, why am I not surprised that the fix for bumping people is as bad as the problem?

hehe, that rocks, though...  Always exploring technique aren't ya? 

:)</description>
		<content:encoded><![CDATA[<p>Oh, great, why am I not surprised that the fix for bumping people is as bad as the problem?</p>
<p>hehe, that rocks, though&#8230;  Always exploring technique aren&#8217;t ya? </p>
<p> <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Aimee Congrejo</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-799</link>
		<dc:creator>Aimee Congrejo</dc:creator>
		<pubDate>Mon, 31 Mar 2008 21:28:19 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-799</guid>
		<description>Yah Takuan, you still can't bump blocks last time I tried. Dashes into opponents go *thru* them instead of knocking them away. I've kinda started using that to be sneaky...dash thru someone, spin around, slash. LOL

&lt;em&gt;Aimee Congrejo's last blog post..&lt;a href='http://secondaimee.typepad.com/blog/2008/03/leaving-yakuza.html' rel="nofollow"&gt;Leaving Yakuza and going clanless for a while&lt;/a&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Yah Takuan, you still can&#8217;t bump blocks last time I tried. Dashes into opponents go *thru* them instead of knocking them away. I&#8217;ve kinda started using that to be sneaky&#8230;dash thru someone, spin around, slash. LOL</p>
<p><em>Aimee Congrejo&#8217;s last blog post..<a href='http://secondaimee.typepad.com/blog/2008/03/leaving-yakuza.html'>Leaving Yakuza and going clanless for a while</a></em></p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-798</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 17:06:14 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-798</guid>
		<description>Yes, existing products will be broken.  &lt;b&gt;BY THE THOUSANDS&lt;/b&gt;.

In the long run, it will be a good thing, I think we can definitely agree on that.

In the short term, however, please excuse me if I'm not 100% ecstatic about them rolling it out before it's really compatible :)

I am happy to see the platform progressing, I'll give them that much.</description>
		<content:encoded><![CDATA[<p>Yes, existing products will be broken.  <b>BY THE THOUSANDS</b>.</p>
<p>In the long run, it will be a good thing, I think we can definitely agree on that.</p>
<p>In the short term, however, please excuse me if I&#8217;m not 100% ecstatic about them rolling it out before it&#8217;s really compatible <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I am happy to see the platform progressing, I&#8217;ll give them that much.</p>
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		<title>By: JayR Cela</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-797</link>
		<dc:creator>JayR Cela</dc:creator>
		<pubDate>Mon, 31 Mar 2008 16:57:43 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-797</guid>
		<description>Well from what I have seen of the latest H4 semi roll-out / all is good in the new world. This represents a huge improvement in the world of SL physics interactions. Yes I suspect many products based on H1 will be broken and need to be fixed. I also believe that the upcoming introduction of Mono will have the same effect. All in all LL is finally moving forward again :_)

JayR Cela</description>
		<content:encoded><![CDATA[<p>Well from what I have seen of the latest H4 semi roll-out / all is good in the new world. This represents a huge improvement in the world of SL physics interactions. Yes I suspect many products based on H1 will be broken and need to be fixed. I also believe that the upcoming introduction of Mono will have the same effect. All in all LL is finally moving forward again :_)</p>
<p>JayR Cela</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-788</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 31 Mar 2008 02:41:23 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-788</guid>
		<description>&lt;blockquote&gt;&lt;b&gt;Judo Jung said&lt;/b&gt;

It’s the end of the world as we know it…………
&lt;/blockquote&gt;

Interesting synchronicity : &lt;a href='http://twistedphysics.typepad.com/cocktail_party_physics/2008/03/doomsday-redux.html' target='_blank' rel="nofollow"&gt;Cocktail Party Physics: doomsday redux&lt;/a&gt;</description>
		<content:encoded><![CDATA[<blockquote><p><b>Judo Jung said</b></p>
<p>It’s the end of the world as we know it…………
</p></blockquote>
<p>Interesting synchronicity : <a href='http://twistedphysics.typepad.com/cocktail_party_physics/2008/03/doomsday-redux.html' target='_blank'>Cocktail Party Physics: doomsday redux</a></p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-784</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sun, 30 Mar 2008 15:41:04 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-784</guid>
		<description>I just remembered something...  It's been a while since I tested this, so I have no idea whether it's still true in the latest releases of the Havok code, but when Havok 4 first came out it was exceedingly difficult to "bump the block".  Almost impossible.  You'd actually go through someone, or nudge around them, when you tried.

I wonder if that's still true?  Anyone else know?</description>
		<content:encoded><![CDATA[<p>I just remembered something&#8230;  It&#8217;s been a while since I tested this, so I have no idea whether it&#8217;s still true in the latest releases of the Havok code, but when Havok 4 first came out it was exceedingly difficult to &#8220;bump the block&#8221;.  Almost impossible.  You&#8217;d actually go through someone, or nudge around them, when you tried.</p>
<p>I wonder if that&#8217;s still true?  Anyone else know?</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-782</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sun, 30 Mar 2008 14:51:36 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-782</guid>
		<description>Well dang, I suppose that's true, isn't it?  I'll miss that.</description>
		<content:encoded><![CDATA[<p>Well dang, I suppose that&#8217;s true, isn&#8217;t it?  I&#8217;ll miss that.</p>
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		<title>By: Zero Gee</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-778</link>
		<dc:creator>Zero Gee</dc:creator>
		<pubDate>Sun, 30 Mar 2008 08:23:40 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-778</guid>
		<description>Yeah, so much for the head standing &#62;.</description>
		<content:encoded><![CDATA[<p>Yeah, so much for the head standing &gt;.</p>
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		<title>By: Kasumi Hashi</title>
		<link>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-776</link>
		<dc:creator>Kasumi Hashi</dc:creator>
		<pubDate>Sun, 30 Mar 2008 06:58:23 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/29/havok-4-to-be-deployed-on-monday/#comment-776</guid>
		<description>I had fun jumping on your heads.. guess thats done too =(</description>
		<content:encoded><![CDATA[<p>I had fun jumping on your heads.. guess thats done too =(</p>
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