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	<title>Comments on: Buzz : Avatar Puppeteering in Second Life&#174;</title>
	<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Sat, 06 Sep 2008 02:57:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=</generator>

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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-759</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sat, 29 Mar 2008 03:52:30 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-759</guid>
		<description>Oh, hell yeah!  

Besides that, the ability to actually have an opponent appear to get hit would be nice, actually get a little knock-back from a strong hit :)

And my personal favorite of all...  Aikido-like disarm and throwing techniques!</description>
		<content:encoded><![CDATA[<p>Oh, hell yeah!  </p>
<p>Besides that, the ability to actually have an opponent appear to get hit would be nice, actually get a little knock-back from a strong hit <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And my personal favorite of all&#8230;  Aikido-like disarm and throwing techniques!</p>
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		<title>By: Zero Gee</title>
		<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-758</link>
		<dc:creator>Zero Gee</dc:creator>
		<pubDate>Sat, 29 Mar 2008 03:34:10 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-758</guid>
		<description>All I can think about are the cool possibilities for finishing moves with this!! Interactive nut cruncher move!!</description>
		<content:encoded><![CDATA[<p>All I can think about are the cool possibilities for finishing moves with this!! Interactive nut cruncher move!!</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-757</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sat, 29 Mar 2008 01:05:59 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-757</guid>
		<description>&lt;blockquote&gt;does this opensim / realxtend stuff mean there will be a potential competitor or alternative to SL?&lt;/blockquote&gt;

Yes, it does, and I'd be willing to bet very large sums of money that in many ways it will be superior to Second Life.  Certainly in the area of not having to have 100% backward compatibility, and being able to make changes for the good of the system in the early days without people screaming their heads off about "breaking content".

In many other ways, though, such as being "where everyone is", I think Second Life will win through intertia more than anything else.  Well, that and the fact that I have yet to hear any &lt;b&gt;solid&lt;/b&gt; plans from the OpenSim community (OpenSim is all Open Source, hence the name) about how they intend to protect privacy or foster a solid "economy".

You should follow up on those links if you are so inclined, there's lots of information about it there, and much of it is pretty interesting stuff.</description>
		<content:encoded><![CDATA[<blockquote><p>does this opensim / realxtend stuff mean there will be a potential competitor or alternative to SL?</p></blockquote>
<p>Yes, it does, and I&#8217;d be willing to bet very large sums of money that in many ways it will be superior to Second Life.  Certainly in the area of not having to have 100% backward compatibility, and being able to make changes for the good of the system in the early days without people screaming their heads off about &#8220;breaking content&#8221;.</p>
<p>In many other ways, though, such as being &#8220;where everyone is&#8221;, I think Second Life will win through intertia more than anything else.  Well, that and the fact that I have yet to hear any <b>solid</b> plans from the OpenSim community (OpenSim is all Open Source, hence the name) about how they intend to protect privacy or foster a solid &#8220;economy&#8221;.</p>
<p>You should follow up on those links if you are so inclined, there&#8217;s lots of information about it there, and much of it is pretty interesting stuff.</p>
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		<title>By: Kasumi Hashi</title>
		<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-756</link>
		<dc:creator>Kasumi Hashi</dc:creator>
		<pubDate>Sat, 29 Mar 2008 00:12:58 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-756</guid>
		<description>Please forgive my ignorant non-techy question, but does this opensim / realxtend stuff mean there will be a potential competitor or alternative to SL? I guess its lazy to ask you instead of doing a bunch of surfing, lol... but I'm anxious for the next thing that isn't SL but like it to pop up (I bet you can guess why).</description>
		<content:encoded><![CDATA[<p>Please forgive my ignorant non-techy question, but does this opensim / realxtend stuff mean there will be a potential competitor or alternative to SL? I guess its lazy to ask you instead of doing a bunch of surfing, lol&#8230; but I&#8217;m anxious for the next thing that isn&#8217;t SL but like it to pop up (I bet you can guess why).</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-754</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Fri, 28 Mar 2008 19:28:40 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-754</guid>
		<description>So, yeah...  While I have been known to gripe about LL adding new features while the grid is still unstable...  This is one of the features I'd just &lt;b&gt;LOVE&lt;/b&gt; to have. 

It's almost enough to make me wanna spend some "quality time" alone, haha.  Okay, not quite, but you get my point.

Speaking of "quality time", though, can you imagine what &lt;a href='http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/03/sex_drive0330' target='_blank' title='Wired: Sex Drive Daily - Stroker Serpentine, Second Life's Porn Mogul, Speaks" rel="nofollow"&gt;Stroker Serpentine&lt;/a&gt; would do with this kind of capability?</description>
		<content:encoded><![CDATA[<p>So, yeah&#8230;  While I have been known to gripe about LL adding new features while the grid is still unstable&#8230;  This is one of the features I&#8217;d just <b>LOVE</b> to have. </p>
<p>It&#8217;s almost enough to make me wanna spend some &#8220;quality time&#8221; alone, haha.  Okay, not quite, but you get my point.</p>
<p>Speaking of &#8220;quality time&#8221;, though, can you imagine what <a href='http://www.wired.com/culture/lifestyle/commentary/sexdrive/2007/03/sex_drive0330' target='_blank' title='Wired: Sex Drive Daily - Stroker Serpentine, Second Life's Porn Mogul, Speaks">Stroker Serpentine</a> would do with this kind of capability?</p>
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		<title>By: Malachi Rothschild</title>
		<link>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-753</link>
		<dc:creator>Malachi Rothschild</dc:creator>
		<pubDate>Fri, 28 Mar 2008 19:05:03 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/28/buzz-avatar-puppeteering-in-second-life/#comment-753</guid>
		<description>*removes his jaw from the ground and carefully reattaches it to his skull*</description>
		<content:encoded><![CDATA[<p>*removes his jaw from the ground and carefully reattaches it to his skull*</p>
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