<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress/" -->
<rss version="2.0" 
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>
<channel>
	<title>Comments on: C:SI Weapons Breaking - A hint?</title>
	<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 10:52:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=</generator>

	<item>
		<title>By: More Havok 4 Fun &#171; From The Trenches&#8230;</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-630</link>
		<dc:creator>More Havok 4 Fun &#171; From The Trenches&#8230;</dc:creator>
		<pubDate>Thu, 20 Mar 2008 16:19:12 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-630</guid>
		<description>[...] been trying to help the C:SI folks over at Daikon Forge to puzzle over some issues they are having with their wonderful swords, however we&#8217;re [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] been trying to help the C:SI folks over at Daikon Forge to puzzle over some issues they are having with their wonderful swords, however we&#8217;re [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Havok 4 Regions updated with 11 fixes at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-621</link>
		<dc:creator>Havok 4 Regions updated with 11 fixes at Daikon Forge</dc:creator>
		<pubDate>Thu, 20 Mar 2008 04:00:13 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-621</guid>
		<description>[...] was some additional speculation in the comments to that post, and at this point I am beginning to suspect that it&#8217;s related to setting alpha [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] was some additional speculation in the comments to that post, and at this point I am beginning to suspect that it&#8217;s related to setting alpha [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-618</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Thu, 20 Mar 2008 03:44:16 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-618</guid>
		<description>Well Darien, I surely appreciate your input on this.  When I finish the sword I'm working on, I'll be sure to send you one!  (of course, I seem to be taking forever to finish it, but I'm pretty sure it'll be this month, haha)</description>
		<content:encoded><![CDATA[<p>Well Darien, I surely appreciate your input on this.  When I finish the sword I&#8217;m working on, I&#8217;ll be sure to send you one!  (of course, I seem to be taking forever to finish it, but I&#8217;m pretty sure it&#8217;ll be this month, haha)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darien Caldwell</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-615</link>
		<dc:creator>Darien Caldwell</dc:creator>
		<pubDate>Thu, 20 Mar 2008 03:02:30 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-615</guid>
		<description>That sounds like a possible scenario. I have products which also read notecards, and it's not unusual for them to sometimes read bad data. I hope this leads to a solution. Have loved C:SI weapons since I was a wee newb. :)</description>
		<content:encoded><![CDATA[<p>That sounds like a possible scenario. I have products which also read notecards, and it&#8217;s not unusual for them to sometimes read bad data. I hope this leads to a solution. Have loved C:SI weapons since I was a wee newb. <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colin</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-611</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Wed, 19 Mar 2008 20:27:04 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-611</guid>
		<description>If it can't find the notecard, though, would it even get to the dataserver event to call llSetLinkAlpha?  I suppose if it was corrupted instead of lost, it would go ahead and read bad link numbers.</description>
		<content:encoded><![CDATA[<p>If it can&#8217;t find the notecard, though, would it even get to the dataserver event to call llSetLinkAlpha?  I suppose if it was corrupted instead of lost, it would go ahead and read bad link numbers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-605</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:24:37 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-605</guid>
		<description>Wow...  It did just occur to me that most of the C:SI weapons use a notecard to define the links whose alpha is to be changed, and as I (&lt;a target='_blank' href='http://www.vintfalken.com/ao-notecard-missing-from-database-advice-needed/' rel="nofollow"&gt;and others&lt;/a&gt;) have recently discovered, it is not unusual for notecards to have suddenly become &lt;a target='_blank' href='http://www.daikonforge.com/webtab/2008/02/19/notecard-is-missing-from-database/' rel="nofollow"&gt;missing or corrupted&lt;/a&gt;.

I would ask Aimee and anyone else who notices these errors to please take note of which swords have the problem.  Specifically, I'm wondering if the Wave Katana also experiences this issue, because the Wave does not use notecards (it has hard-coded link numbers).</description>
		<content:encoded><![CDATA[<p>Wow&#8230;  It did just occur to me that most of the C:SI weapons use a notecard to define the links whose alpha is to be changed, and as I (<a target='_blank' href='http://www.vintfalken.com/ao-notecard-missing-from-database-advice-needed/'>and others</a>) have recently discovered, it is not unusual for notecards to have suddenly become <a target='_blank' href='http://www.daikonforge.com/webtab/2008/02/19/notecard-is-missing-from-database/'>missing or corrupted</a>.</p>
<p>I would ask Aimee and anyone else who notices these errors to please take note of which swords have the problem.  Specifically, I&#8217;m wondering if the Wave Katana also experiences this issue, because the Wave does not use notecards (it has hard-coded link numbers).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-604</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:18:05 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-604</guid>
		<description>Oh, now that's an interesting speculation!!!

We do in fact set alpha on a number of prims while performing the sheathing and unsheathing of a sword, and in order to reduce script counts we are doing that using llSetLinkAlpha() and relatives.

I can't for the life of me imagine why there would *ever* be a case where we are trying to set color or alpha on a linked prim that doesn't exist, since we never add or remove prims via script and the object's prims are "set" once they are put up for sale, but perhaps related to lag or some other bizarre server-side behavior where the sim is not (yet?) aware of the prim whose alpha is being set?  Okay, that's probably the worst sort of voodoo speculation, but I am not sure where else to go at this point, haha.

Thanks for the comment Darien!!!  It may prove to be an important clue.</description>
		<content:encoded><![CDATA[<p>Oh, now that&#8217;s an interesting speculation!!!</p>
<p>We do in fact set alpha on a number of prims while performing the sheathing and unsheathing of a sword, and in order to reduce script counts we are doing that using llSetLinkAlpha() and relatives.</p>
<p>I can&#8217;t for the life of me imagine why there would *ever* be a case where we are trying to set color or alpha on a linked prim that doesn&#8217;t exist, since we never add or remove prims via script and the object&#8217;s prims are &#8220;set&#8221; once they are put up for sale, but perhaps related to lag or some other bizarre server-side behavior where the sim is not (yet?) aware of the prim whose alpha is being set?  Okay, that&#8217;s probably the worst sort of voodoo speculation, but I am not sure where else to go at this point, haha.</p>
<p>Thanks for the comment Darien!!!  It may prove to be an important clue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Darien Caldwell</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-602</link>
		<dc:creator>Darien Caldwell</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:00:21 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-602</guid>
		<description>Something just occurred to me, I have seen a Math Error like this before, when attempting to use llSetColor on a face that didn't exist. Why this causes a Math Error, I don't know.

If the issue is occurring when drawing the weapon, perhaps it has to do with the call to llSetAlpha and the face parameter? Or trying to set alpha on a linked prim that doesn't exist? Some wild guesses.</description>
		<content:encoded><![CDATA[<p>Something just occurred to me, I have seen a Math Error like this before, when attempting to use llSetColor on a face that didn&#8217;t exist. Why this causes a Math Error, I don&#8217;t know.</p>
<p>If the issue is occurring when drawing the weapon, perhaps it has to do with the call to llSetAlpha and the face parameter? Or trying to set alpha on a linked prim that doesn&#8217;t exist? Some wild guesses.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-599</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Wed, 19 Mar 2008 04:09:40 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-599</guid>
		<description>And now it occurred to me that some of these problems are reported as occurring simply by drawing the sword.  Um, I cannot find any instance of performing any math at all during sheathing/unsheathing the sword :(</description>
		<content:encoded><![CDATA[<p>And now it occurred to me that some of these problems are reported as occurring simply by drawing the sword.  Um, I cannot find any instance of performing any math at all during sheathing/unsheathing the sword <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-598</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Wed, 19 Mar 2008 04:08:44 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/03/18/csi-weapons-breaking-a-hint/#comment-598</guid>
		<description>Note that when I mention vector normalization in the previous comment, I am referring to llVecNorm(), llVecDist(), and relatives, rather than our own hand-coded routines.</description>
		<content:encoded><![CDATA[<p>Note that when I mention vector normalization in the previous comment, I am referring to llVecNorm(), llVecDist(), and relatives, rather than our own hand-coded routines.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 1.273 seconds: /webtab/2008/03/18/csi-weapons-breaking-a-hint/feed/ -->
