Archive for February, 2008 Page 3 of 8

Some questions about training tools

It’s been on my mind for quite some time to revisit the topic, but I was recently reminded of my interest in third-party training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties post.

She mentioned one that I’d not yet heard of called "Straight Razor’s Iaido Reflexes", which apparently comes available in a version that has sit pads for people to make use of and seems to provide some pretty good numbers for reaction times.

I use Yasuragi’s original complete set quite frequently, and have since the day that he released them (before I joined C:SI).  I’ve also used his Perfect Timing tool a few times, though not recently.

Eyana Yohkoh also has training tools available that include obstacle courses in addition to slash testing, and I still remember quite fondly when they were set up in the now-defunct Shrouded Isle sim.

I’ve often wanted to make my own training tools for C:SI, though I simply don’t have the time : I have 50,000 things I want to do, and maybe enough time and energy to do two of those at any given time.  It may be that some day I will finally get around to it, or one of the other C:SI devs will do so, but I make absolutely no promises to that effect;  We are all very busy and just can’t do everything we’d like to.

I do often make very crude "tools" for testing purposes, suck as kick and block testers, and use those constantly, but they are far too crude to let anyone else use.

And, to be honest, I think that the third-party interest in (and market for) training tools is pretty darned neat.  I’m betting there are more such products out there, and while I can’t give any sort of "official endorsement" of any of them, I’d surely love to check them out and perhaps write some reviews on them.

So my questions to you are:

  1. Which third-party training tools are available?
  2. Which ones have you tried?
  3. What did you like/not like about them?
  4. What would you like to see in training tools that’s not already out there?

Feedback is strongly encouraged :)

Popularity: 54% [?]

UPDATE - The Final Stand 3v3 Tournament

There has been a change to the plans for The Final Stand 3v3 Tournament.  Malachi sent me a notecard containing these additional details (new start date) provided below :

Dear reader,

You’re invited to attend The Final Stand 3v3 C:SI Tournament @ Samurai Edo. In addition to this notecard, for the next two weeks all of the details for sign-ups will be available online at http://csi.thefinalstand.com.

This event is designed for clan vs clan competition. Each team must be submitted by your clan leader and must be comprised of current clan members. There will be no second place. Winner takes all. Matches will be held over three consecutive weekends starting with the first round on March 8th and 9th at 3PM SLT/PST.

This will be an eight spot, single elimination bracket tournament. All but the final match will go for three rounds of no more than 10 minutes each. If your team loses a match it will be eliminated from the competition.

With this event we hope to add some variety alongside the more common 1v1 tournaments. We highly suggest that you read this invitation and the embedded notecards in full. if you have any questions concerning the Final Stand 3v3 Tournament please email us at csi@thefinalstand.com or contact Malachi Rothschild or Atrus Westland in game.

###################################
#  Summary of Tournament Details                           #
###################################

Name:  The Final Stand 3v3

Entry Fee: 100L for 1st 3 roster slots, last 3 roster slots 50L

Match dates:
~Round 1[Sat, March 8th & Sun March 9th ]
~Round 2[Sat, March 15th & Sun March 16th ]
~Championship: Sat March 22nd

Match times: 3pm SLT – PST

For complete tournament rules and signup details visit:

http://csi.thefinalstand.com/

Popularity: 34% [?]

C:SI Jump Slash - Difficulties and differences

Malachi left a comment on the Myth Busters post this morning and while I was in the process of answering it I realized that my reply was long for a comment, and decided that it would make a decent post by itself.

Here’s Malachi’s original comment:

I’ve heard a lot about the various katana. I don’t know how much truth there is to any of it except for the current Musashi jump attacks requiring more timing. Besides that there is suggestion that certain weapons have a much faster forward slash or faster comboing. I don’t see that so much as I see different animations that may appear faster or slower. Maybe I’m the one missing something but I thought the scripts in the katana were all pretty identical.

My somewhat long-winded reply is probably boring to most, though it does help somewhat to explain some of the differences that people see when jump-slashing with different swords, and why the Musashi has a reputation for being different in that regard:

Popularity: 35% [?]

Small avatars, bounding boxes, and combat

Not long ago, I was standing around at the House of Blade store on Samurai Island, and there was someone that I was not familiar with there who wanted to spar anyone and everyone who showed up.

He was a decent fighter, not great, but better than many that chose to go against him.  Until Malachi showed up, at least.  The gentleman refused to fight Malachi until he put on a bigger shape, stating that the smaller avatar was "too hard to hit, and it’s cheating".

I tried to explain at the time that it certainly was *not* cheating to have a short avatar, but I’m not terribly articulate at the best of times, and this gentleman spoke English as a second language, so between those two factors I was not able to explain well.

I will try to do so now, and though I will probably fail again, perhaps some people will understand my meaning.

Popularity: 46% [?]



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