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	<title>Comments on: C:SI Jump Slash - Difficulties and differences</title>
	<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 04:31:15 +0000</pubDate>
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		<title>By: Some questions about training tools &#171; Samurai Pickle</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-392</link>
		<dc:creator>Some questions about training tools &#171; Samurai Pickle</dc:creator>
		<pubDate>Mon, 25 Feb 2008 00:27:38 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-392</guid>
		<description>[...] training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties [&#8230;]</p>
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		<title>By: Some questions about training tools at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-380</link>
		<dc:creator>Some questions about training tools at Daikon Forge</dc:creator>
		<pubDate>Sun, 24 Feb 2008 04:42:25 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-380</guid>
		<description>[...] training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] training tools for the C:SI system when Aimee brought a new one to my attention in a comment to the Jump Slash Difficulties [&#8230;]</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-377</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sat, 23 Feb 2008 06:07:01 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-377</guid>
		<description>Right, right.  But with less well-trained and less well-conditioned people, the variance in reaction times is also typically greater than 0.04 on average.  I suspect the fact that you can even notice is that your reaction times are faster *and* more consistent.

I think....  Made sense in my head, at least.</description>
		<content:encoded><![CDATA[<p>Right, right.  But with less well-trained and less well-conditioned people, the variance in reaction times is also typically greater than 0.04 on average.  I suspect the fact that you can even notice is that your reaction times are faster *and* more consistent.</p>
<p>I think&#8230;.  Made sense in my head, at least.</p>
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		<title>By: Aimee Congrejo</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-376</link>
		<dc:creator>Aimee Congrejo</dc:creator>
		<pubDate>Sat, 23 Feb 2008 05:52:56 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-376</guid>
		<description>Oh right I know that reaction time is usually 0.15s to 0.30s. I'm not saying I can react in 0.04s I'm saying that my attack simply seems to be going off 0.04s faster with the same reaction time. Of course network stuffs and ping can make that 0.04s advantage useless but still...just going from experience.

So like block to slash hits I *can't* land with Cursed I *can* land with HoD. And run to slash hits I *can't* land with HoD I *can* land with Wave. LOL

I think that made sense.

Oh and Straight hasn't put the Iaido Reflexes Trainer up on SLX...I should poke him about that!</description>
		<content:encoded><![CDATA[<p>Oh right I know that reaction time is usually 0.15s to 0.30s. I&#8217;m not saying I can react in 0.04s I&#8217;m saying that my attack simply seems to be going off 0.04s faster with the same reaction time. Of course network stuffs and ping can make that 0.04s advantage useless but still&#8230;just going from experience.</p>
<p>So like block to slash hits I *can&#8217;t* land with Cursed I *can* land with HoD. And run to slash hits I *can&#8217;t* land with HoD I *can* land with Wave. LOL</p>
<p>I think that made sense.</p>
<p>Oh and Straight hasn&#8217;t put the Iaido Reflexes Trainer up on SLX&#8230;I should poke him about that!</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-373</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sat, 23 Feb 2008 03:55:44 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-373</guid>
		<description>Hmmm...  About the training equipment...

I was unable to find it on &lt;a href='http://www.slexchange.com' rel="nofollow"&gt;SL Exchange&lt;/a&gt;, and I had considered linking to it.  That does remind me that I've been meaning for quite some time now to do a post on (and provide links to) C:SI community-created training tools and gadgets.  That works best, of course, when there's a blog or other website to link to :)

Thanks for the info, I'll definitely check it out.</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;  About the training equipment&#8230;</p>
<p>I was unable to find it on <a href='http://www.slexchange.com'>SL Exchange</a>, and I had considered linking to it.  That does remind me that I&#8217;ve been meaning for quite some time now to do a post on (and provide links to) C:SI community-created training tools and gadgets.  That works best, of course, when there&#8217;s a blog or other website to link to <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Thanks for the info, I&#8217;ll definitely check it out.</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-372</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sat, 23 Feb 2008 03:52:31 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-372</guid>
		<description>@Aimee -

I will have to defer to your judgment on this, as my own combat skill is far below yours.  Logic tells me that there must be more to the story, as average human response times are far greater than that, but there's no arguing a healthy success rate like yours.</description>
		<content:encoded><![CDATA[<p>@Aimee -</p>
<p>I will have to defer to your judgment on this, as my own combat skill is far below yours.  Logic tells me that there must be more to the story, as average human response times are far greater than that, but there&#8217;s no arguing a healthy success rate like yours.</p>
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		<title>By: Aimee Congrejo</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-371</link>
		<dc:creator>Aimee Congrejo</dc:creator>
		<pubDate>Sat, 23 Feb 2008 03:46:08 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-371</guid>
		<description>Oh and as far as 0.04 seconds making or breaking a fight...believe me...it does. As you know Wave is my primary blade and I use it most of the time but when I go up Meludo and his Nagi I almost always have to use HoD to kill him. Really. No other blade is quick enuf from block to slash for me to reliably sneak my hits in.

Same fighting style, same fingers, same taps, same timing...he'll *annihilate* me if I use Cursed, he'll almost always beat me if I use Wave, but I can routinely beat him if I use HoD.

Then again different blades suit different styles...I need my trusty Wave to beat Djinn! ROFL</description>
		<content:encoded><![CDATA[<p>Oh and as far as 0.04 seconds making or breaking a fight&#8230;believe me&#8230;it does. As you know Wave is my primary blade and I use it most of the time but when I go up Meludo and his Nagi I almost always have to use HoD to kill him. Really. No other blade is quick enuf from block to slash for me to reliably sneak my hits in.</p>
<p>Same fighting style, same fingers, same taps, same timing&#8230;he&#8217;ll *annihilate* me if I use Cursed, he&#8217;ll almost always beat me if I use Wave, but I can routinely beat him if I use HoD.</p>
<p>Then again different blades suit different styles&#8230;I need my trusty Wave to beat Djinn! ROFL</p>
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		<title>By: Aimee Congrejo</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-370</link>
		<dc:creator>Aimee Congrejo</dc:creator>
		<pubDate>Sat, 23 Feb 2008 03:30:06 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-370</guid>
		<description>Ahas, you can get one from :: Neko Bake :: my shop in Tokugawa right across from Eyana's...almost next to yers (look to the right facing yer entrance). Only L$100 for the one with no sit pads for reflex and jumpslash training. IM Straight Razor for the one with the 4 sit pads if you want to have one that has a fixed distance from where yer standing to the pole. ((lets hope yer spam filter doesn't eat this tor post LOL))</description>
		<content:encoded><![CDATA[<p>Ahas, you can get one from :: Neko Bake :: my shop in Tokugawa right across from Eyana&#8217;s&#8230;almost next to yers (look to the right facing yer entrance). Only L$100 for the one with no sit pads for reflex and jumpslash training. IM Straight Razor for the one with the 4 sit pads if you want to have one that has a fixed distance from where yer standing to the pole. ((lets hope yer spam filter doesn&#8217;t eat this tor post LOL))</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-366</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Fri, 22 Feb 2008 23:52:09 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-366</guid>
		<description>&lt;blockquote&gt;Do the swords use the sword bullets to detect hits? 

....

If that is the case, then the data from the trainer doesn’t necessarily mean anything, because those bullets are not being used to determine hits. The swords definitely “feel” faster or slower to me, and Aimee’s data is pretty much the order I would give them by how they feel. But that “feel” comes from the attack animation, the blood animation, and the sound effect. If you think about it, none of that needs to have anything to do with when the hit is actually determined by the code to be a hit or a block.&lt;/blockquote&gt;

I don't want to get too much into C:SI-specific code, I'd prefer to use generalities, but suffice it to say that there is a relationship strong enough that the timing of the sword bullet is intimately tied to the timing of the damage.  

Having said that, there are various factors that such training tools simply cannot account for, and while they are clearly a useful tool for their intended purpose, they simply cannot provide 100% accurate data at all times.</description>
		<content:encoded><![CDATA[<blockquote><p>Do the swords use the sword bullets to detect hits? </p>
<p>&#8230;.</p>
<p>If that is the case, then the data from the trainer doesn’t necessarily mean anything, because those bullets are not being used to determine hits. The swords definitely “feel” faster or slower to me, and Aimee’s data is pretty much the order I would give them by how they feel. But that “feel” comes from the attack animation, the blood animation, and the sound effect. If you think about it, none of that needs to have anything to do with when the hit is actually determined by the code to be a hit or a block.</p></blockquote>
<p>I don&#8217;t want to get too much into C:SI-specific code, I&#8217;d prefer to use generalities, but suffice it to say that there is a relationship strong enough that the timing of the sword bullet is intimately tied to the timing of the damage.  </p>
<p>Having said that, there are various factors that such training tools simply cannot account for, and while they are clearly a useful tool for their intended purpose, they simply cannot provide 100% accurate data at all times.</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-365</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Fri, 22 Feb 2008 23:46:14 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/02/22/csi-jump-slash-difficulties-and-differences/#comment-365</guid>
		<description>&lt;blockquote&gt;I would go farther than just saying the Musashis have a reputation for being different with jump slashes. I can demonstrate exactly how they are different, and produce a successful or a failed jump slash on request every time.&lt;/blockquote&gt;

I understand, and I believe you.  I was just trying to explain a bit about why you see such differences when, if you were to look at the code responsible for that action in all of the swords, you would see nothing that accounted for it.</description>
		<content:encoded><![CDATA[<blockquote><p>I would go farther than just saying the Musashis have a reputation for being different with jump slashes. I can demonstrate exactly how they are different, and produce a successful or a failed jump slash on request every time.</p></blockquote>
<p>I understand, and I believe you.  I was just trying to explain a bit about why you see such differences when, if you were to look at the code responsible for that action in all of the swords, you would see nothing that accounted for it.</p>
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