Just announced on the Official Second Life® Blog, Havok™-Early Adopter and Beta Preview Refresh with 6 Fixes (say that three times fast now).
It’s really hard to read at this moment, as the formatting is completely nonexistent, but that will probably be fixed right after I post this, so…
Kudos to the Havok™-team for getting out regular updates, and for working so hard to get the new physics system working.
Having said that, I’m very disappointed to report that it doesn’t look like they’ve fixed anything that relates to the Havok™-problems we are seeing for C:SI. I see that they do mention particular products by name in some of the Jira issues, so I will try to find some time tonight to write up some more specific C:SI-related issues. Maybe that will light a fire under their butt, since nothing else has
[UPDATE] - Okay, I created a JIRA Issue specifically for this. I’m still very sick, and having trouble being even reasonably articulate, so the description I provided in the Jira sucks. Bad. Nevertheless, it should be sufficient for Linden Lab® to test the issue, and to get it on the list of things "to be fixed". Please feel free to go and vote on the issue, and provide a better description
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Voted. I almost changed the priority to “major”, but didn’t. Maybe we should change it to “showstopper”. I’m sure they’d look at the issue then.
That is an oversight on my part. It should indeed be Major, because there is no workaround in a heterogeneous grid. I have updated the priority.
Voted. Important issue! Lack of push with kick detracts from the underlying elegance of the C:SI system, IMHO. Urge others to do the same.
Thank you! The more people that vote (despite my poor description of the problem) the more it would seem likely that LL will take it seriously.
The way that kick currently works is a very large part of many people’s strategy, and it would be a major blow to C:SI for Linden Lab to eliminate that through apathy.
I voted and added a bit more info about the way kick-push is behaving in a comment.
I appreciate that Malachi, thank you!
Voted, watched, and commented. =^.^=