According to this post on the Official Second Life® Blog:
Mono Beta Launch
Tuesday, January 29th, 2008 at 2:11 PM PST by: babbagelinden
We’re very pleased to announce the beta testing of Mono in Second Life® Mono is a technology which will increase the speed of scripts running in Second Life® The goal is that everyone will experience reduced lag and improved stability and that it will be possible to script complex behaviours that were not previously feasible in Second Life®
If you want to try this out, you need the latest and greatest Beta viewer (available here) as previous versions will not work.
The Mono-enabled regions are:
- Sandbox Cordova MONO
- Sandbox Goguen MONO
- Sandbox Newcomb MONO
- Sandbox Wanderton MONO
I’m going to try to figure out how to bribe talk some people into testing mono-enabled C:SI weapons on the beta grid, so that we can hopefully flush out any issues and report them before Linden Lab® decides to go live.
[UPDATE] Check out this interesting tidbit from the Mono Wiki page:
Will the available memory for scripts change? (Currently 16k in LSL2 VM) For the same LSL script the Mono bytecode and LSL2 bytecode will be of different size. In order to be compatible with all known scripts, we have expanded the size ceiling for Mono to be 64k. This is ok to do for Mono because unlike LSL2, Mono bytecode assets are dynamically sized. With LSL2 all scripts occupy 16k, with Mono scripts only occupy what they need.
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Sign me up for the beta testing
Me too. xD
Right now I’m a bit disillusioned because several of the C:SI scripts will not even compile under Mono at the moment, but I’ll spend some time either tonight or tomorrow morning trying to get a sword working as well as possible for testing.
Thanks for volunteering, guys, I’m really anxious to see what Mono can do.
You can see my initial impression in the “Mono Life Mono VM Not Yet Usable” post. Hopefully we can get around this hiccup and get something worthwhile to test.