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	<title>Comments on: WindLight&#174; V1.18.6 : WTF were they thinking?</title>
	<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 01:12:39 +0000</pubDate>
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		<title>By: New Windlight Bug at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-301</link>
		<dc:creator>New Windlight Bug at Daikon Forge</dc:creator>
		<pubDate>Wed, 13 Feb 2008 05:15:19 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-301</guid>
		<description>[...] Oh, that&#8217;s just freaking awesome&#8230;. It&#8217;s a manditory update. Seriously, Linden Lab, you need to start testing this stuff. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Oh, that&#8217;s just freaking awesome&#8230;. It&#8217;s a manditory update. Seriously, Linden Lab, you need to start testing this stuff. [&#8230;]</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-245</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 28 Jan 2008 20:05:49 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-245</guid>
		<description>I hope so as well!  

I can't turn on Atmospheric Shaders without cutting my FPS to 1/3rd of what I get with them off, and I'm not entirely sure what it would buy me anyways.  

But even if I *do* turn on Atmospheric Shaders, I don't want to see my supposedly sheathed sword, nor do I want to see people's supposedly-invisible "naughty bits".  They need to fix this issue by doing more than making that one setting act as a toggle.

As far as I'm concerned, Windlight has somewhat prettier skies (which I couldn't care less about) but the avatar lighting, the oversized and poorly done sun, the odd colors, the poor water shaders (no fresnel term ugh), and the overuse of HDR bloom makes everything else look horrible.  I honestly wish they'd put aside the concentration on pretty baubles and focus more on the fact that with *ALL* current versions, both my wife and I crash every 5 minutes or so, and I know with absolute certainty that this is an extremely common problem.</description>
		<content:encoded><![CDATA[<p>I hope so as well!  </p>
<p>I can&#8217;t turn on Atmospheric Shaders without cutting my FPS to 1/3rd of what I get with them off, and I&#8217;m not entirely sure what it would buy me anyways.  </p>
<p>But even if I *do* turn on Atmospheric Shaders, I don&#8217;t want to see my supposedly sheathed sword, nor do I want to see people&#8217;s supposedly-invisible &#8220;naughty bits&#8221;.  They need to fix this issue by doing more than making that one setting act as a toggle.</p>
<p>As far as I&#8217;m concerned, Windlight has somewhat prettier skies (which I couldn&#8217;t care less about) but the avatar lighting, the oversized and poorly done sun, the odd colors, the poor water shaders (no fresnel term ugh), and the overuse of HDR bloom makes everything else look horrible.  I honestly wish they&#8217;d put aside the concentration on pretty baubles and focus more on the fact that with *ALL* current versions, both my wife and I crash every 5 minutes or so, and I know with absolute certainty that this is an extremely common problem.</p>
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		<title>By: Incogneko</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-243</link>
		<dc:creator>Incogneko</dc:creator>
		<pubDate>Mon, 28 Jan 2008 19:11:49 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-243</guid>
		<description>I believe it was unintentional to make alpha culling optimizations (opaque alpha textures) occur without atmospheric shaders enabled. Otherwise, I agree with you guys - a seriously screwy decision on the part of Linden Labs. Some of the jira issues related to this have been marked "Fix Pending" so hopefully I'm right, this is an unforseen bug, and it won't be an issue with the next WL version.</description>
		<content:encoded><![CDATA[<p>I believe it was unintentional to make alpha culling optimizations (opaque alpha textures) occur without atmospheric shaders enabled. Otherwise, I agree with you guys - a seriously screwy decision on the part of Linden Labs. Some of the jira issues related to this have been marked &#8220;Fix Pending&#8221; so hopefully I&#8217;m right, this is an unforseen bug, and it won&#8217;t be an issue with the next WL version.</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-237</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sun, 27 Jan 2008 18:58:36 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-237</guid>
		<description>Malachi says: "I’m in the US. My jaw? It’s in China."

Well said.  That is exactly how I feel about this issue :(</description>
		<content:encoded><![CDATA[<p>Malachi says: &#8220;I’m in the US. My jaw? It’s in China.&#8221;</p>
<p>Well said.  That is exactly how I feel about this issue <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>By: Malachi Rothschild</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-236</link>
		<dc:creator>Malachi Rothschild</dc:creator>
		<pubDate>Sun, 27 Jan 2008 18:05:53 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-236</guid>
		<description>This is the most ridiculous idea I've seen from LL yet. They've got havok 4 on the way and Mono following to help deal with some of the performance issues. There are some new features specifically to help with performance in the Windlight viewer like impostors (a togglable feature I might add) and now, despite the angry mob gathering outside their offices with pitchforks, torches and freebie paintball guns they don't seem to be prepared to remove this terrible eyesore. I'm in the US. My jaw? It's in China.</description>
		<content:encoded><![CDATA[<p>This is the most ridiculous idea I&#8217;ve seen from LL yet. They&#8217;ve got havok 4 on the way and Mono following to help deal with some of the performance issues. There are some new features specifically to help with performance in the Windlight viewer like impostors (a togglable feature I might add) and now, despite the angry mob gathering outside their offices with pitchforks, torches and freebie paintball guns they don&#8217;t seem to be prepared to remove this terrible eyesore. I&#8217;m in the US. My jaw? It&#8217;s in China.</p>
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		<title>By: Solace Obviate</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-235</link>
		<dc:creator>Solace Obviate</dc:creator>
		<pubDate>Sun, 27 Jan 2008 09:00:05 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-235</guid>
		<description>It's a bit embarassing too.  I sparred for like 1 hour tonight.  Wound up saying "ready" with my sword sheathed like 3 times.  My opponents were nice enough to give me heads up.  I was like, "sorry, WL makes every friggin thing visible."  LOL, now I give a test kick before saying "ready."</description>
		<content:encoded><![CDATA[<p>It&#8217;s a bit embarassing too.  I sparred for like 1 hour tonight.  Wound up saying &#8220;ready&#8221; with my sword sheathed like 3 times.  My opponents were nice enough to give me heads up.  I was like, &#8220;sorry, WL makes every friggin thing visible.&#8221;  LOL, now I give a test kick before saying &#8220;ready.&#8221;</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-233</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:24:05 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/windlight-v1186-wtf-were-they-thinking/#comment-233</guid>
		<description>There are more facts about this stupid decision in the following Second Life Forums discussions:

&lt;a target=_blank href='http://forums.secondlife.com/showthread.php?t=237091' rel="nofollow"&gt;http://forums.secondlife.com/showthread.php?t=237091&lt;/a&gt;
&lt;a target=_blank href='http://forums.secondlife.com/showthread.php?t=237122' rel="nofollow"&gt;http://forums.secondlife.com/showthread.php?t=237122&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>There are more facts about this stupid decision in the following Second Life Forums discussions:</p>
<p><a target=_blank href='http://forums.secondlife.com/showthread.php?t=237091'>http://forums.secondlife.com/showthread.php?t=237091</a><br />
<a target=_blank href='http://forums.secondlife.com/showthread.php?t=237122'>http://forums.secondlife.com/showthread.php?t=237122</a></p>
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