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	<title>Comments on: Havok&#8482; 4 has a *long* way to go</title>
	<link>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 00:10:18 +0000</pubDate>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-238</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Mon, 28 Jan 2008 03:01:34 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-238</guid>
		<description>Okay, seriously...  Three times now, I've been standing in my skybox just doing something innocuous like testing animations, and I've &lt;b&gt;fallen through the floor&lt;/b&gt;.

Not like the floor suddenly turned phantom, as some people have described it, more like my floor turned to quicksand which I slowly sunk into until finally I was freefalling.  I had enough time during each such event to go "wtf?!?!  Why am I sinking into the floor?" before passing all the way through.

I also had to reset my Home Location, because my previous home location, which I've used for months now, puts me right *inside* the floor after the sim was switched to Havok4, and would leave my avatar going nuts while the simulator tried to figure out how to separate the two.

Havok 4 is very cool, and I imagine that it will help the grid out tremendously in the long run, and I'm very glad that I get to take part in testing it, but I'm worried that Linden Lab will - in typical LL fashion - simply call it "good enough" and roll it out grid-wide before fixing all of these issues.</description>
		<content:encoded><![CDATA[<p>Okay, seriously&#8230;  Three times now, I&#8217;ve been standing in my skybox just doing something innocuous like testing animations, and I&#8217;ve <b>fallen through the floor</b>.</p>
<p>Not like the floor suddenly turned phantom, as some people have described it, more like my floor turned to quicksand which I slowly sunk into until finally I was freefalling.  I had enough time during each such event to go &#8220;wtf?!?!  Why am I sinking into the floor?&#8221; before passing all the way through.</p>
<p>I also had to reset my Home Location, because my previous home location, which I&#8217;ve used for months now, puts me right *inside* the floor after the sim was switched to Havok4, and would leave my avatar going nuts while the simulator tried to figure out how to separate the two.</p>
<p>Havok 4 is very cool, and I imagine that it will help the grid out tremendously in the long run, and I&#8217;m very glad that I get to take part in testing it, but I&#8217;m worried that Linden Lab will - in typical LL fashion - simply call it &#8220;good enough&#8221; and roll it out grid-wide before fixing all of these issues.</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-234</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:40:50 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-234</guid>
		<description>That's a good question, Ric.  I seem to almost remember reading something in the recent past about some simulators using a different Asset Server, and if that is true then it seems just as likely as not that Havok 4 servers would be clumped together configuration-wise in what Asset Servers they use.

But I just don't know :(</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good question, Ric.  I seem to almost remember reading something in the recent past about some simulators using a different Asset Server, and if that is true then it seems just as likely as not that Havok 4 servers would be clumped together configuration-wise in what Asset Servers they use.</p>
<p>But I just don&#8217;t know <img src='http://www.daikonforge.com/webtab/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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		<title>By: Ric Mollor</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-231</link>
		<dc:creator>Ric Mollor</dc:creator>
		<pubDate>Sun, 27 Jan 2008 02:08:06 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-231</guid>
		<description>I've also noticed issues with the asset servers (and a related error message) when trying to edit appearance. To be fair the error message did say to try the operation again in a moment and it was successful on the 3rd try.

Is it possible that the havok4 sims are using a different set of asset servers?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also noticed issues with the asset servers (and a related error message) when trying to edit appearance. To be fair the error message did say to try the operation again in a moment and it was successful on the 3rd try.</p>
<p>Is it possible that the havok4 sims are using a different set of asset servers?</p>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-230</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Sat, 26 Jan 2008 19:13:51 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-230</guid>
		<description>I hope so as well.  It's encouraging that they've gotten as far as they have recently after years of seeming inactivity, so I hope the excitement of being so close doesn't cause them to roll it out prematurely.  Of course, the more pessimistic side of me reminds me that LL is not exactly most well known for their prudence and quality control practices.</description>
		<content:encoded><![CDATA[<p>I hope so as well.  It&#8217;s encouraging that they&#8217;ve gotten as far as they have recently after years of seeming inactivity, so I hope the excitement of being so close doesn&#8217;t cause them to roll it out prematurely.  Of course, the more pessimistic side of me reminds me that LL is not exactly most well known for their prudence and quality control practices.</p>
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		<title>By: Malachi Rothschild</title>
		<link>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-229</link>
		<dc:creator>Malachi Rothschild</dc:creator>
		<pubDate>Sat, 26 Jan 2008 18:53:38 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2008/01/26/havok-4-has-a-long-way-to-go/#comment-229</guid>
		<description>Well that sucks. xD I was really hoping it would roll out soon, but now I'm hoping LL is wise enough to wait until it's ready.</description>
		<content:encoded><![CDATA[<p>Well that sucks. xD I was really hoping it would roll out soon, but now I&#8217;m hoping LL is wise enough to wait until it&#8217;s ready.</p>
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