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	<title>Comments on: Ashes Ninjaken v1.0 Released</title>
	<link>http://www.daikonforge.com/webtab/2007/12/23/ashes-ninjaken-v10-released/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 01:48:30 +0000</pubDate>
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		<title>By: Takuan</title>
		<link>http://www.daikonforge.com/webtab/2007/12/23/ashes-ninjaken-v10-released/#comment-192</link>
		<dc:creator>Takuan</dc:creator>
		<pubDate>Tue, 25 Dec 2007 04:02:18 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/12/23/ashes-ninjaken-v10-released/#comment-192</guid>
		<description>I've had a few chances to use it myself now, and I actually rather like it.  

I haven't had the time (or skill, haha) to really see what effect the timing and special attack will have on overall strategy, so I rely on you guys to figure that all out, but I can say that I like the feel and timing of it and it hasn't made an obvious detrimental impact on my win/loss average.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had a few chances to use it myself now, and I actually rather like it.  </p>
<p>I haven&#8217;t had the time (or skill, haha) to really see what effect the timing and special attack will have on overall strategy, so I rely on you guys to figure that all out, but I can say that I like the feel and timing of it and it hasn&#8217;t made an obvious detrimental impact on my win/loss average.</p>
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		<title>By: Solace Obviate</title>
		<link>http://www.daikonforge.com/webtab/2007/12/23/ashes-ninjaken-v10-released/#comment-191</link>
		<dc:creator>Solace Obviate</dc:creator>
		<pubDate>Mon, 24 Dec 2007 22:42:14 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/12/23/ashes-ninjaken-v10-released/#comment-191</guid>
		<description>I've been using the ninjaken quite a lot and I think it's fairly balanced.  I've been posting my observations on the C:SI forums and my overall conclusion is that the Ninjaken will likely drive up people's tanking and counterattacking skills.  I just had my first spar against a Ninjaken using a katana, even though I'd had probably 50+ spars with me using the Ninjaken.  I have to say, the first time going against it with a kat is daunting.  Your reaction time is reduced and you have to decide faster whether the movement you just saw was a fake or an attack.  Since the attacks are faster, I think the time-away-from-block is also shorter, thus increasing the likelihood a stun will be delivered, driving home the point that an opponent using a kat better be on his/her tanking game.  I haven't had a chance to explore aerial use of the Ninjaken as much since most kat users want to tank against me.  I have had the chance to spar with Evan Heron and Rune Schlag and their ninjakens, and we did explore aerial fighting.  That was super fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using the ninjaken quite a lot and I think it&#8217;s fairly balanced.  I&#8217;ve been posting my observations on the C:SI forums and my overall conclusion is that the Ninjaken will likely drive up people&#8217;s tanking and counterattacking skills.  I just had my first spar against a Ninjaken using a katana, even though I&#8217;d had probably 50+ spars with me using the Ninjaken.  I have to say, the first time going against it with a kat is daunting.  Your reaction time is reduced and you have to decide faster whether the movement you just saw was a fake or an attack.  Since the attacks are faster, I think the time-away-from-block is also shorter, thus increasing the likelihood a stun will be delivered, driving home the point that an opponent using a kat better be on his/her tanking game.  I haven&#8217;t had a chance to explore aerial use of the Ninjaken as much since most kat users want to tank against me.  I have had the chance to spar with Evan Heron and Rune Schlag and their ninjakens, and we did explore aerial fighting.  That was super fun.</p>
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