Amazingly I was able to work in Second Life® almost all day yesterday, from about 8:00AM to about 2:00AM with only three crashes. I must have logged in no less than 30 times, and uploaded no less than 50 textures while trying stuff for a new approach I’m working on. Building proceeded without too many hiccups, and I experienced only a few of the reversions that had been plaguing me for the last few months.
With Ayame and Esprite coming out with new swords recently, and having taken so much time off from swordmaking, I find that I have become highly motivated to come up with something new, and more excited by the new sword I am making than perhaps any of my previous swords.
Ayame especially helped to get me fired up, though I’m reasonably sure that it wasn’t something she planned. Ayame has been doing a great deal of very cool work with sculpted prims, using them in a large variety of products ranging from motorcycles to furniture to swords. [NOTE: Did you know that she makes and sells that many different types of products? Lots of people don’t. Look in her profile picks, go to her store, check out all the cool stuff]
I have to admit to being EXTREMELY surprised when I first found out that Ayame used sculpted prims to such good effect on the new Dynasty Flame sword, because when sculpted prims were first introduced I must have spent easily a couple hundred hours exploring their use and researching how they might be used in swordmaking, and ended with the conclusion that while they were very cool and possibly pretty useful for organic-looking items their utility in swords was extremely limited. Boy did she prove me wrong!
While I do still think that there is a lot that sculpted prims can’t do any better than "classical" prims, I’ve figured out some extremely cool things recently that I can do with them that will (in my opinion at least) enhance the build quality of my new sword. It’s hard to resist the temptation of trying to use a new and exciting tool like this for everything, even when it’s not necessarily the best tool for the job, but I’m loving the fact that this kind of exploration and research has got me truly fired up about creating a new C:SI weapon.
I still have a very long way to go with both the animations and the actual primwork, but I figured that with all the people asking when I’m going to make a new weapon I had better at least post an "I’m alive and working on something new" message.
Okay, that’s enough, back to work for me!
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