Archive for November, 2007 Page 3 of 3

Is "Grid Crasher Sky" getting help finally?

Before I got so tired of the atrocious signal-to-noise ratio of the official SL™ forums that I quit reading them altogether, I had been occasionally following the story of the (mis)adventures of Sky Eclipse, who has the unfortunate power to crash sims simply by logging into Second Life®.

This is a pretty old story in internet time, and I had simply assumed that it had been resolved weeks ago.  Imagine my surprise then, when I saw the announcement of the Rolling Restart for tomorrow on the official Second Life®.blog, and one of the specifically listed fixes :

Bug Fixes:

  • SVC-94: Build system changes rotations slightly at random (including when “Edit linked parts” is on)
  • SVC-247: Failed attempt to rez an object from trash results in content loss
  • SVC-583: Five minute wait due to “System Logging You Out” happens frequently with scripted attachments
  • SVC-912: Sky Eclipse’s avatar crashes regions EVERYTIME she logs in, regardless of where she logs in
  • Fix: Can once again set For Sale on an inventory item via right-click Properties

Besides the dubious honor of seeing a Jira issue named after her, I should think that Sky would be pleased that LL is finally doing something about the issue.  Even if it is rather a bit late in coming.

Popularity: 11% [?]

Wave Katana Updates

I apologize for the frequency of updates with the Wave Katana.  In addition to the issues shared among other C:SI weapons that caused the first update to be required, I discovered two additional bugs in only my sword that required an update: 1) You could not turn while blocking in third-person view, and 2) There was a script error being thrown when starting a duel due to a missing "dueltaunt" animation.

I do believe that this latest version should be pretty solid and won’t require another immediate update.  If you do spot any problems with this latest version, I would very much appreciate any information you can give, and will do my best to resolve all issues with haste.

And while I’m thinking of issues I would very much like to encourage users to give feedback on blocking issues.  We have done a lot of work and testing with regards to previous reports of block not always working as expected, and we think we have good reason to believe that all of those issues are resolved to the best of Second Life’s ability.  Please let us know if you are still experiencing problems.

Popularity: 19% [?]



Bad Behavior has blocked 86 access attempts in the last 7 days.

Close
E-mail It