When will LL learn?

If you haven’t already seen this announcement on the Official Second Life® Blog, you might be interested to know that this latest round of server-side updates suffers from a curious bug: If you take multiple vendors into your inventory at once, each with a different price, and then drag them out of inventory in a new location - you might do this to simplify setting up a new store, for instance - all of your vendors will be set to the same price. There is no word on how the price is chosen among those that were set when the inventory was gathered, so we can assume that for all intents and purposes the selection of price is arbitrary.

Seriously, wtf…. You’d think that LL would have learned by now to either leave the freaking permissions/sale price/attributes alone, or test the hell out of any changes made to this mission-critical subsystem.

This is the kind of laughable mistake that first-year developers make, not developers normally hired by 5 billion dollar (check the comments) companies. I would naturally assume that any company with such a high valuation would have a much more solid quality assurance process.

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3 Responses to “When will LL learn?”


  1. 1 Takuan

    It should come as no surprise to anyone that comments are disabled on the LL blog post announcing this bug…

  2. 2 Colin

    “I don’t understand…it worked when the 11 of us tested it on our test grid consisting of 2 sims that we connect to from the next room over ethernet. Why wouldn’t it work when 50,000 people connect to thousands of sims from thousands of miles away through the internet!?”

  3. 3 Eyana Yohkoh

    There does seem to be a lot of problems lately with a lack of testing. This is definitely the kind of major bug that should be easily noticed. I would imagine if I worked for LL I would have a giant checklist of important things to test. It would be quite a long list, but it’s worth delaying an update release to get it right. I am really beginning to doubt my comment on an earlier post declaring my opinion that Second Life is getting better.

    I also saw that there was some problem caused by a typo. That doesn’t sound too big of a deal considering they said the typo didn’t cause any major problems, but still it happened on the main grid as far as I understand.

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