Harukko, MoxieWolfox, Colin, Megumi, and a few others have all reported that they are still seeing issues with blocking in the new version of C:SI, which is something that we’ve worked very hard to resolve. It will not ever be possible to fix everything 100%, Second Life® is simply not reliable enough for that, but I should have expected to see a great deal of improvement in this version, and our testing seemed to indicate that was the case.
I haven’t yet seen this happen in person, but I know the people reporting the problem well enough to believe that there’s something going on, so I’m asking everyone: If you can come up with a set of steps that can reproduce this problem reliably, I would very much like to know about it.
I’m going to try to spend some time in-world watching people who report this when they fight, and see if I can figure it out. One of the really nice things we did with this version from a developer perspective was make it possible for me to use a custom script that can tell while people are fighting whether or not an attack was blocked, so it may be possible to gather data in real time to see when this is happening.
And as usual, if you have any other issues to report, please feel free to send me an IM or mention it on the official Bug Reports forum.
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