Archive for November, 2007

Tokugawa Shogunate Kumite

I have decided to make an exception to my policy of not announcing unofficial tournaments on my blog, largely due to the demonstration of widespread interest in the specific tournament in question, which looks like it will be fun for the entire C:SI community.

The Tokugawa Shogunate is planning a large tournament for the new year, which looks like it’s shaping up to be quite the affair. 

It’s not an officially sponsored event, though from the buzz I’m hearing most or all of the C:SI clans will be represented at the tournament, so it should be a great time for all!

Following is the actual announcement I received via notecard in-world.  Note the part in bold about the tournament date being changed, as it does not match the dates in the rest of the invitation.  Any questions should be directed to someone in the Tokugawa committee (such as Moondance or Arishia), of which I am not a member.

[UPDATE] Colin provided more information in the comments to this post:

Schedule & Programs
Dec 29 - 12PM SLT Saturday
- Arrival Fulfillment of Entry procedure and arrangement of delegations
Judge Course – Examination for judges

DEADLINE FOR REGISTRATION TO COMPETITION AT 5PM SLT 28 Dec 2007

http://groups.google.com/group/tokugawa-kumite

Dec 30 - 12PM SLT
Ranking spars for competitors not sponsored by clan.

Jan 5 - 12PM SLT
Official Opening Ceremony
Eliminations and semi finals for Novice, Intermediate, Master and Ancient Levels
Finals for Novice and Intermediate Levels

Jan 6 - 12PM SLT
Finals for master and ancient levels
Medal presentation
Official Closing Ceremony
Party following in the sports complex!! Harukko Deadlight is DJing

The original invitation, as I received it, is here:

INVITATION
Tokugawa Shogunate Kumite

**The tournament date has been changed to the first week in January**

Dear friends,

We are most pleased to inform You that the Tokugawa Shogunate Kumite will be organized in Tokugawa sim on 8-9 December 2007. The Tokugawa Shogunate is only a little eagle which flies in the wide sky of C:SI, and will be very glad to meet with other clans of C:SI in order to reassert what the goal of C:SI is for everyone:

"Courage - Honesty - Loyalty"

We also request that each clan provide Arishia Nishi, committee member, with a list of potential judges by November 20th, 2007.

Hoping to see you in Tokugawa in December,
Yours sincerely.

Domokun Giotto
Shogun
Tokugawa Shogunate

Official information
of
Tokugawa Shogunate Kumite
8 - 9 December 2007

Hosted by: Tokugawa Shogunate
Organized by: Tokugawa Kumite Group
Date: 8 - 9 December 2007
Place: Tokugawa Sport Complex, Tokugawa

Schedule & Programs
Dec 1 - 12PM SLT Saturday
- Arrival Fulfillment of Entry procedure and arrangement of delegations
Judge Course – Examination for judges

DEADLINE FOR REGISTRATION TO COMPETITION AT 5PM SLT 1 Dec 2007~~~    http://groups.google.com/group/tokugawa-kumite

Dec 2 - 12PM SLT
Ranking spars for competitors not sponsored by clan.

Dec 8 - 12PM SLT
Official Opening Ceremony
Eliminations and semi finals for Novice, Intermediate, Master and Ancient Levels
Finals for Novice and Intermediate Levels

Dec 9 - 12PM SLT
Finals for master and ancient levels
Medal presentation and Closing Ceremony
PARTY!!!  Harukko is putting on a party for everyone at the sports complex right after the awards.

A more detailed program will be given to each team representative at the arrival. 

Tournament Rules
I. General Rules

§ 1. Purpose These tournament rules have the purpose to ensure smooth and correct progress of Tokugawa tournaments.

§ 2. Tournaments subject to these Tournament rules
    1. Within this paper, a tournament is generally considered to be promoted by the following organizations.
        (1) Tokugawa Estate Championship
        (2) Tokugawa Clan tournament
    2. All tournaments are subject to the tournament rules.

§ 3. Participants’ Attitude
Participants at a tournament have to act according to the spirit of Bushido, respect the opponent, do their best in competition and act fair.

§ 4. Others
If a problem arises that is not sufficiently regulated by these tournament rules, the head judge has to decide the matter.

II. Tournament Management

§ 5. Tournament Organization
    1. To hold a tournament, all participants have to be notified about time, place and type of the tournament and the tournament has to be held accordingly.
    2. To hold a tournament, the following members are necessary.        
        (1) Time Keeper
        (2) Score Keeper
        (3) Organizer
    3. Following officials have to be present at a tournament.
        (1) Supervisor
        (2) Chief Judge
        (3) Judges

§ 6. Supervisor
    1. For a Kumite (free sparring) tournament one supervisor is necessary.
    2. The supervisor has to inspect the following matters.
        (1) proper qualification and fairness of the judges
        (2) proper qualification of the competitors
        (3) observance of the tournament rules
        (4) The supervisor may ask the judges or parties concerned for an explanation any time.
        (5) The supervisor is appointed by the Organizing Committee. He has to have the proper qualifications.       
   3. The supervisor has to instruct the judges, timekeepers, and scorekeepers in following cases.
        (1) Violation of rules or actions that lack fairness.
   4. The supervisor may ask the judges or parties concerned for an explanation any time.

   5. The supervisor is appointed by the Chief Judge of the tournament. He has to have the proper qualifications.

§ 7. Chief Judge
   1. The chief judge has to control the tournament and make sure it progresses smoothly and fairly.

    2. The chief judge must instruct or decide the following matters.
        (1) Violation of the rules or actions lacking fairness.
        (2) When a judge asks for advice.
        (3) When a problem arises that is not sufficiently settled by the Tournament Rules.

    3. If it is deemed necessary for the progress of the tournament, the chief judge may,after consulting with the judges, take the following actions against persons within the tournament environment.
        (1) Instruct
        (2) Order to leave
        (3) Disqualify
   4. The chief judge decides about the length of time and extent of disqualification, after consulting with the judges.

    5. The chief judge is selected by the Tournament Organizing Committee. If necessary he can appoint Vice Chief Judges.

§ 8. Judges
    1. The judges have to run the tournament and decide the matches.
    2. The judges have the authority to control the tournament and the surrounding area.

   3. Only judges can make decisions, others may not protest or complain directly. However, decisions of the judges are subject to the authority of the supervisor.

   4. The center judge controls the match and decides the winner.
    5. During a match the corner judges help the center judge and show their judgment to the center judge.

    6. The Tournament Organizing Committee asks persons with the proper qualifications (according to the Qualifications Rules) to judge at the tournament.

§ 9. Competitors
    1. The Organizing Committee can not refuse an individual or group who has the proper qualifications from competing, unless there is a special reason. The Organizing Committee can not force anybody to compete.

   2. Usually, competitors have to be members of the CSI clan or Tokugawa Clan or an approved organization. A  runner will go to every clan leader with invite to their clan to participate in the Tokugawa Kumite.

   3. If Clan accepts invite. They will present clan members to participate in ranked levels: Novice, Intermediate, Master and Ancient

    4. Individuals (Ronin) will be ranked by the Chief Judge no later than one week prior to the tourney. The following are the levels for the Kumite:
            (1) Novice
            (2) Intermediate
            (3) Master
            (4) Ancient

§ 10. Score Keepers
    Scorekeepers must record the results. If necessary, they have to inform the center judge.

§ 11. Organizers The organizers must call the competitors and officials, inform them of their positions and ensure the smooth progress of the tournament.

III. Kumite (Sparring) Tournaments

§ 12. Organization
    1. In a Kumite match 2 opponents enter the court and fight to the death. Matches are the best of three spars.

§ 13. “Hansoku” (Violation of Rules)
    1. The following actions are prohibited:
        (1) Excessive Bump blocking
        (2) Jump-Dash exploit
        (3) Spacing
        (4) Flying
        (5) Wasting time by not attacking and evading unnecessarily
        (6) Using foul language
        (7) Attacking after “Yame” (Stop) or “Jogai” (Out of Bounds) was called
        (8) Recharging, Detatching and reattatching sword
        (9) Drinking potions during match
        (10) Movement enhancers, jumps and the like
        (11) Macro keys
        (12) Lagging opponents with  particle emitters, bling, excessive amounts of prims or , big wings

    2. In above given cases, following decisions may be given.
        (1)In cases of an obvious violation of the rules, “Hansoku Chui” (Warning) is given. If acompetitor receives “Hansoku Chui” twice in the same match, he/she is given “HansokuMake” (Defeat by Violation of Rules) and the opponent is declared the winner.
        (2) If there is only a slight violation of the rules and the opponent not injured, “Keikoku”(Caution) is given. Keikoku does not seriously affect the judges decision, but a second Keikoku in the same match will be “Hansoku Chui” or “Hansoku”.

     3. Competitors that have received “Hansoku” twice during the same tournament maynot continue to compete in that tournament.

§ 14. “Jogai” (Out of Bounds)
If a competitor touches the ground outside the borderlines of the court with any part of his/her body, “Jogai” (Out of Bounds) is given. If that happens in the same match to the same competitor twice, “Jogai Chui” (Out of Bonds Warning) is given, if it happens three times, “Jogai Hansoku” (Out of Bonds Defeat) is given and the opponent is declared the winner.

§ 15. “Shikkaku” (Disqualification)
    1. “Shikkaku” (Disqualification) punishes the following actions and the opponent wins.
        (1) No compliance to the center judge’s commands.
        (2) Use of language that does not fit the spirit of Bushido.
        (3) Display of bad or disgraceful attitude. 
   2. Participants that have received “Shikkaku” (Disqualification) may not continue to compete in the same tournament.

   3. If the judges give “Shikkaku” (Disqualification) to a participant, they have to discuss the amount of disqualification and report their decision to the scorekeeper. The scorekeeper will fill in the appropriate form and submit it to the chief judge.

    4. If in a team event a team is found responsible for serious violations of the rules, the whole team is given “Shikkaku” (Disqualification) and their opponents declared the winner.

§ 16. “Kiken” (Withdrawal)
   1. If a competitor withdraws, the opponent is declared the winner.
    2. If a competitor withdraws on purpose, he may not compete in any following matches.

§ 17. Judges and Supervisors For a Kumite tournament the following officials have to be present.
    (1) 1 supervisor
    (2) 1 center judge
    (3) 4 Judges

§ 18. Tournament Operations
   1. The opponents have to stand on their designated starting positions. When the center judge says “Hajime” (Start) or whistles, they will start to fight.
   2. At the command “Yame” (Stop) or “Jogai” (Out of Bounds) the opponents have to stop fighting immediately, return to their starting positions and wait for the nextcommand.
    3. In the following cases the center judge has to call “Yame” (Stop) or “Jogai” (Out of Bounds) and interrupt or stop the match.

   4. At the command “Tsuzukete Hajime” (Continue), the match starts again.

    5. The center judge announces the result of the decisions by the corner judges plus his/her own to the competitors.

Entry Procedure
Each participant must be member of Tokugawa clan, C:SI clan or group recognized SL™ Group.
http://groups.google.com/group/tokugawa-kumite
Participation Fees (Novice) 50L
Participation Fees (Intermediate, Master, Ancient) 100L

IMPORTANT Entry Fee – payment must be completed by each clan representative at the arrival. 
Entry Registration Deadline 1 December 2007 at 5PM SLT

Thanking in advance for your attention and looking forward to welcoming in Tokugawa Shogunate  at the Tokugawa Kumite Championship
Your sincerely President of Organizing Committee: Moondance Warrigal

Please direct questions to Arishia Nishi, Kumite Committee Member

Popularity: 18% [?]

Some quick notes

Just gonna keep this post short and maybe a little stream-of-conscious-like…

I finally met up with JulieAnne, who has been reporting problems performing a combo using the Wave, and now I see the problem pretty clearly.  For one thing, I hadn’t tested it in lag quite as much as apparently I should, because we were getting Time Dilation from 0.75 to 0.95 with frequent fluctuations.  Secondly, apparently the problem is very clear when attempting to combo from out of block. 

People keep asking if all of the C:SI devs use the same codebase, and of course the answer is Yes.  Sort of.  We all get the same core code from Archanox, the primary developer, and from there we customize the code to fit each individual sword.  I’ve never seen the code for any of the Musashi or Ashes swords, so I cannot comment on why any of those might be different except to say that there are factors that Second Life® introduces that can introduces some subtle differences in response to jumpslash for one well known example.  But the big point is that even with customization, over 95% of the code is the same.  None of us, that I am aware of, make any customizations to the core functionality.

In my case (and the case of the Wave Katana), it’s also quite possible that as an RL software developer I get cocky and go a little overboard on the "customization" part of that and actually introduce subtle changes without realizing it, and that’s going to be my focus tonight as I seek to discover the cause of and a solution for the combo problems JulieAnne and a few others are reporting.

Brenna Beck was talking with my wife tonight about (among other things) the fact that I had recently reported working on a new weapon which I had hoped to release in the not-too-distant future.  That work has been significantly delayed due to Second Life® instability and building and inventory issues.  It is tremendously frustrating and fundamentally unsatisfying to attempt to create a product in Second Life® when you are getting logged off every 5 minutes, or your changes are constantly reverting, or any of the 100 other problems that I’ve encountered lately.  Second Life® used to be so much more stable for me, and I expect that it will be again someday.  That is when I will resume development on new weapons with full enthusiasm.  I’m simply not motivated to "fight the system" in that way.  Second Life® is supposed to be fun, and when it’s not I simply don’t choose to participate.  I know it will get better eventually.

Okay, that’s a much longer post than I had anticipated, and I did promise JulieAnne that I would look into this issue tonight, so….

Popularity: 17% [?]

Why Google is my favorite tech company

There are actually several very powerful reasons why Google is my favorite technology company of all time, but I felt compelled and excited to point out one in particular today:

This morning’s review of RSS feeds and news turned up the fact that Google has issued a press release announcing a new initiative to research and develop Renewable Energy Cheaper than Coal, and they expect to invest "tens of millions" of USD in 2008 on research and development

It makes sense to me that they would want to develop such a technology for their own use, since they are major power consumers on their own; the worlds largest data centers surely consume quite a bit of power.

The part that gets me really excited, though, is the fact that Google is a major powerhouse player within it’s industry, and is willing to invest it’s credibility and resources in proving that "green energy" will be cost effective and financially advantageous within "years, not decades."

I do strongly believe, as does Sergey Brin apparently, that such research has tremendous potential to benefit the entire world, not just the major industrial nations:

"Cheap renewable energy is not only critical for the environment but also vital for economic development in many places where there is limited affordable energy of any kind," added Sergey Brin, Google Co-founder and President of Technology.

Popularity: 14% [?]



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