Roughly one minute ago I "flipped the switch" on the new update server, which is now prepared to send every Wave Katana owner the new version =)
Update: The rollout went well enough, though initially a lot of people had to wait longer than expected for their HUD. The HUD programming is becoming a lot more complex than it previously was, not only consolidating the old Inventory HUD and the combat HUD, but also adding new features, and since Archanox is the sole maintainer of the HUD code, it made sense to not have to have all four of us worried about distributing the HUD and all of the associated concerns like permissions, etc. Unfortunately, with over 12,000 people using C:SI now, SL™ was getting a little behind processing all of the HUD requests
Also, this from Ayame:
As some of you may have noticed, or may not have, there is a bug in our dueling system. If you end a duel in any way other than one of the two people dying, you run the risk of breaking the weapon where it may or may not cause damage to other people. We suggest if you are going to duel, finish them off! If you find yourself with a "broken" weapon and are fairly sure it’s from dueling, simply reattach the weapon to correct this. We believe we have already solved the issue and are going to test it tonight and tomorrow, and will release a patch shortly there after. If you find something you are sure is not caused by dueling, please let the creator of the weapon know, as this will allow us to fix it while patching the dueling system. We deeply apologize for the trouble, and we had tested this, but sometimes bugs do slip through.
This refers to the new ability to set up a duel with someone where you and your opponent are "locked in", and cannot damage bystanders nor can they damage you. This is an optional feature, but a pretty neat one. Unfortunately, if you prematurely end the duel by sheathing your sword or one of the combatants go out of range, the swords are still "locked in" but the duel is over, and now you can’t damage anyone. The fix is pretty obvious, or seems to be, and we will be testing it heavily to ensure that it works properly and will send another update as soon as possible.
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There are many bugs on all weapons; block dont close sometimes,W key and kicks dont work sometimes,jump attacks the attack react good but jump up 10 seconds later more and less,dashing a lot more,the red hp going from 100% to 20% after 2 or 3 slashes sometimes,the hp shows still 30% when i am dead and.I have less reach with the nagi then other nagi fighters that is strange???????????????
Hope they fix this bugs.
Btw like the udates the hud looks cool and block close faster and have still fun with kicking ass out there hehehe.