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	<title>Comments on: Havok 4?!?!?!?!?!?!</title>
	<link>http://www.daikonforge.com/webtab/2007/09/28/havok-4/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 00:35:33 +0000</pubDate>
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		<title>By: Naeko</title>
		<link>http://www.daikonforge.com/webtab/2007/09/28/havok-4/#comment-127</link>
		<dc:creator>Naeko</dc:creator>
		<pubDate>Sat, 29 Sep 2007 03:28:01 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/09/28/havok-4/#comment-127</guid>
		<description>I checked it out earlier today. To be honest, it is still too buggy to tell if there are actual improvements. Most of the features are still broken, so trying to test it out is relatively pointless at this time. 

To illustrate, stone balls behave exactly the same as plastic or rubber balls. Physical objects are still a bit wonky in their movement, with occasional warping and very jittery. In other words, it all feels about the same as it did before.</description>
		<content:encoded><![CDATA[<p>I checked it out earlier today. To be honest, it is still too buggy to tell if there are actual improvements. Most of the features are still broken, so trying to test it out is relatively pointless at this time. </p>
<p>To illustrate, stone balls behave exactly the same as plastic or rubber balls. Physical objects are still a bit wonky in their movement, with occasional warping and very jittery. In other words, it all feels about the same as it did before.</p>
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