It’s been an interesting week - not all of it good. On top of a hectic first-life schedule attempting to push our new product out the door (I currently work for a startup company in RL) and get some momentum going with potential customers, I’ve somehow managed to become very ill, during summer no less ![]()
But among the really good things that have happened is that I’ve gotten the code for the next version of the C:SI combat system, and I gotta tell ya: I’m pretty jazzed about this release.
There are some pretty good innovations in this version, some of which I think will especially help those who train others, and some of which I think will add a bit of flash and sex appeal (in the software marketing sense) to what was already a pretty great system.
There are, to be sure, some bug fixes included. Some of those deal with blocking issues that people have noticed lately, and which I have good reason to believe will provide a noticeable improvement. I feel it’s important to note, however, that there are just some things in Second Life’s platform that are simply not fixable by code - lag being one of them - and while we have tried very hard to make the system work as well as possible it’s just not realistic to think that it will work without side effects 100% of the time. We’re doing our best, I promise.
Another high priority bug fix - from a merchant/developer point of view -resolves an issue that has been occuring somewhat recently with the Second Life data servers choking under load and serving up garbage or no data at all, and which will occasionally cause the swords to be undrawable. In some extreme cases, it has even caused the sword’s security features to trigger and permanently disable the sword. Archanox has figured out a pretty good way around that issue, so while most people will never even notice this fix, it’s an incredibly important one.
I had a long discussion with Harukko the other night; she was asking what’s going to be new in this release, and seemed especially concerned that there might be something that would affect the current fighting strategies. There are no new features that will change how you fight, your current strategies and investment in training and practice are perfectly safe ![]()
I’m still in the process of merging the changes into the sword’s code, so I don’t know everything about this version yet, but I’ll put in the occasional post as I learn more. I’m sure there will be plenty more to write about.
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