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	<title>Comments on: A bit of progress</title>
	<link>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 02:27:10 +0000</pubDate>
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		<title>By: A bit of progress &#171; Samurai Pickle</title>
		<link>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/#comment-434</link>
		<dc:creator>A bit of progress &#171; Samurai Pickle</dc:creator>
		<pubDate>Mon, 25 Feb 2008 01:27:54 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/#comment-434</guid>
		<description>[...] post is cross-posted from http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/ I just passed a major milestone in the development of C:SI bots: Getting the bot code to run [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] post is cross-posted from <a href="http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/">http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/</a> I just passed a major milestone in the development of C:SI bots: Getting the bot code to run [&#8230;]</p>
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	<item>
		<title>By: Another reason to stay out of SL? at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/#comment-63</link>
		<dc:creator>Another reason to stay out of SL? at Daikon Forge</dc:creator>
		<pubDate>Mon, 03 Sep 2007 16:19:54 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/#comment-63</guid>
		<description>[...] For those not yet familiar with OpenSIM, it&#8217;s an effort to create an open-source Second Life grid. It&#8217;s got a very very long way to go, but as you can see from the following snapshot, it&#8217;s already possible to log in using the official Second Life viewer. I can build, test clothing and building textures, test animations, etc, all in a completely 100% lag-free environment because it is running on an Ubuntu Linux machine (it&#8217;s also possible to run in Windows) in my local network - the same Linux machine that I will be using to run my new C:SI non-player character bots. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] For those not yet familiar with OpenSIM, it&#8217;s an effort to create an open-source Second Life grid. It&#8217;s got a very very long way to go, but as you can see from the following snapshot, it&#8217;s already possible to log in using the official Second Life viewer. I can build, test clothing and building textures, test animations, etc, all in a completely 100% lag-free environment because it is running on an Ubuntu Linux machine (it&#8217;s also possible to run in Windows) in my local network - the same Linux machine that I will be using to run my new C:SI non-player character bots. [&#8230;]</p>
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	<item>
		<title>By: Eyana Yohkoh</title>
		<link>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/#comment-45</link>
		<dc:creator>Eyana Yohkoh</dc:creator>
		<pubDate>Wed, 22 Aug 2007 18:40:13 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/08/20/a-bit-of-progress/#comment-45</guid>
		<description>Yay! I do hope to see Aang running around soon!</description>
		<content:encoded><![CDATA[<p>Yay! I do hope to see Aang running around soon!</p>
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