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	<title>Comments on: Animations are hard</title>
	<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/</link>
	<description>News and thoughts about my adventures in Second Life, Combat: Samurai Island, and Virtual Worlds</description>
	<pubDate>Wed, 07 Jan 2009 05:01:53 +0000</pubDate>
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		<title>By: Progress Update : Taketori Katana at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-831</link>
		<dc:creator>Progress Update : Taketori Katana at Daikon Forge</dc:creator>
		<pubDate>Thu, 03 Apr 2008 16:45:17 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-831</guid>
		<description>[...] While I still have a great deal to learn about animating and am far from an expert (hey, animations are hard to do well), I&#8217;m fairly pleased with the anims I&#8217;ve got this time around, and [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] While I still have a great deal to learn about animating and am far from an expert (hey, animations are hard to do well), I&#8217;m fairly pleased with the anims I&#8217;ve got this time around, and [&#8230;]</p>
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		<title>By: New Sword : Quick Update at Daikon Forge</title>
		<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-314</link>
		<dc:creator>New Sword : Quick Update at Daikon Forge</dc:creator>
		<pubDate>Mon, 18 Feb 2008 03:19:31 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-314</guid>
		<description>[...] been so productive that I didn&#8217;t want to switch gears.&#160; I&#8217;ve mentioned before that I&#8217;m not so great at animating, so when I&#8217;m actually making progress I don&#8217;t like to interrupt it if I can help [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] been so productive that I didn&#8217;t want to switch gears.&#160; I&#8217;ve mentioned before that I&#8217;m not so great at animating, so when I&#8217;m actually making progress I don&#8217;t like to interrupt it if I can help [&#8230;]</p>
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		<title>By: takuan</title>
		<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-39</link>
		<dc:creator>takuan</dc:creator>
		<pubDate>Fri, 27 Jul 2007 15:30:17 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-39</guid>
		<description>Hmmm....  Looking at it in Daz&#124;Studio (which is where I create my anims), it does have a deeper knee bend, but it doesn't seem to translate to SL.  I will exaggerate that in DAZ and see if it looks better.  As for the block, good call, I will definitely put that in, for looks if for no other reason.

Thanks for the critique!</description>
		<content:encoded><![CDATA[<p>Hmmm&#8230;.  Looking at it in Daz|Studio (which is where I create my anims), it does have a deeper knee bend, but it doesn&#8217;t seem to translate to SL.  I will exaggerate that in DAZ and see if it looks better.  As for the block, good call, I will definitely put that in, for looks if for no other reason.</p>
<p>Thanks for the critique!</p>
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		<title>By: JulieAnne Rau</title>
		<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-38</link>
		<dc:creator>JulieAnne Rau</dc:creator>
		<pubDate>Fri, 27 Jul 2007 14:32:58 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-38</guid>
		<description>I think it looks awesome but if you’re unsatisfied with it may I make a few suggestions?  I have though that kick before and the mechanics look right but one of the blocks are missing or are not high enough.  First off, the right foot step is correct but if you were my student, I would suggest deeper knee bend for balance, power generation and to prevent the sweep.  Our opponent will know that one of several things are coming once you do that, and will block and counter.  Therefore finish with your right arm up for a block to the head.

Again, I think it looks awesome!  You are very skilled.

JulieAnne</description>
		<content:encoded><![CDATA[<p>I think it looks awesome but if you’re unsatisfied with it may I make a few suggestions?  I have though that kick before and the mechanics look right but one of the blocks are missing or are not high enough.  First off, the right foot step is correct but if you were my student, I would suggest deeper knee bend for balance, power generation and to prevent the sweep.  Our opponent will know that one of several things are coming once you do that, and will block and counter.  Therefore finish with your right arm up for a block to the head.</p>
<p>Again, I think it looks awesome!  You are very skilled.</p>
<p>JulieAnne</p>
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		<title>By: takuan</title>
		<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-37</link>
		<dc:creator>takuan</dc:creator>
		<pubDate>Tue, 24 Jul 2007 16:36:42 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-37</guid>
		<description>Aw, thanks!  Well, keep in mind that I intentionally chose one of the animations that I felt was better than some of the others, lol.  Right now I have about 5 new animations, and I need 12 for a complete set.  I'd actually love to have even more, to play with some concepts that I came up with recently, to see if they are feasible, but creating new animations just seems to take me forever.</description>
		<content:encoded><![CDATA[<p>Aw, thanks!  Well, keep in mind that I intentionally chose one of the animations that I felt was better than some of the others, lol.  Right now I have about 5 new animations, and I need 12 for a complete set.  I&#8217;d actually love to have even more, to play with some concepts that I came up with recently, to see if they are feasible, but creating new animations just seems to take me forever.</p>
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		<title>By: Kasumi Hashi</title>
		<link>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-36</link>
		<dc:creator>Kasumi Hashi</dc:creator>
		<pubDate>Tue, 24 Jul 2007 16:24:21 +0000</pubDate>
		<guid>http://www.daikonforge.com/webtab/2007/07/24/animations-are-hard/#comment-36</guid>
		<description>OMG Robby, what are you talking about, that looks great! I'm excited to know that new stuff is on the way too!</description>
		<content:encoded><![CDATA[<p>OMG Robby, what are you talking about, that looks great! I&#8217;m excited to know that new stuff is on the way too!</p>
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