Animations are hard

Haven’t been in-world much lately, because when I can spare some time from my hectic RL schedule, I’ve been spending my SL time making new animations for a new C:SI-compatible product. Unfortunately for me, making animations is the thing I am weakest at :(

6 Responses to “Animations are hard”


  1. 1 Kasumi Hashi

    OMG Robby, what are you talking about, that looks great! I’m excited to know that new stuff is on the way too!

  2. 2 takuan

    Aw, thanks! Well, keep in mind that I intentionally chose one of the animations that I felt was better than some of the others, lol. Right now I have about 5 new animations, and I need 12 for a complete set. I’d actually love to have even more, to play with some concepts that I came up with recently, to see if they are feasible, but creating new animations just seems to take me forever.

  3. 3 JulieAnne Rau

    I think it looks awesome but if you’re unsatisfied with it may I make a few suggestions? I have though that kick before and the mechanics look right but one of the blocks are missing or are not high enough. First off, the right foot step is correct but if you were my student, I would suggest deeper knee bend for balance, power generation and to prevent the sweep. Our opponent will know that one of several things are coming once you do that, and will block and counter. Therefore finish with your right arm up for a block to the head.

    Again, I think it looks awesome! You are very skilled.

    JulieAnne

  4. 4 takuan

    Hmmm…. Looking at it in Daz|Studio (which is where I create my anims), it does have a deeper knee bend, but it doesn’t seem to translate to SL. I will exaggerate that in DAZ and see if it looks better. As for the block, good call, I will definitely put that in, for looks if for no other reason.

    Thanks for the critique!

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