Kodachi Beta Update

Quick notes :

  • Changed kick push power to match current generation of non-Beta weapons, since the C:SI update with increased kick push will not be rolled out before I release the Kodachi.
  • Still no special attack – I mentioned this in the text on the box, but apparently nobody reads the box, haha.  I’m still working on the special, and hope to finish it this weekend.
  • Fixed a problem where Kodachi weapons would not block when used against another Kodachi.  Stoopid bug, easily fixed
  • Automatic Updates – The script that checks for updates is now in the sheath, rather than the sword.  It drives me absolutely BONKERS that people continue to detach a weapon after each duel, causing the weapon to ping my website to check for updates, and some people never upgrade their old weapons, which overburdens my update server unnecessarily.  If you want to force the weapon to check for updates, detach and re-attach the sheath instead of the weapon.
  • Tweaked the kick timing a bit.  This is experimental, and feedback is desired.  It is hoped that this makes it easier to counterattack after a kick, but I need to know if this changes weapon balance in any adverse way.

 

Sick again

I know I promised several people yesterday that I would have an updated Kodachi beta available for them today, but I’m going to beg out for the day.  I just don’t feel well enough to do anything but take a nap and have a good read (re-reading The Book of Jhereg for those interested).

Sorry about that.  I really don’t like to tell people I’m going to do something and then not follow through, but I’m sure you’ll understand; we’ve all been there at least once, I think.  Hopefully a good sleep will make me feel better, and I’ll be able to get that out tomorrow.

So on that note, here’s one of my all-time favorite bands, singing a song by the same name as the title of this post

 

About that kick…

I was talking to Krystal Renard last night about the kick on the current generation of Beta weapons, and while we were testing it, I had a realization that the problems that some people have recently been reporting might actually be specific to my weapons more than just a problem with the upcoming update. 

While it’s true that the increased kick power is part of the problem, it may not be the entire problem, and that is something I intend to look into in the very near future.  Since I am the only C:SI dev with a public beta out right now, it’s quite possible that any problems specific to my code simply weren’t being made obvious because of the inability to compare them to the other dev’s weapons.

Having said that, there’s another kick-related issue of more immediate concern to me (and presumably to some of you): It seems almost certain that the new update will not be released before I am ready to release my new dual-wield Kodachi, and currently the Kodachi is using the same kick strength as the update.

Obviously, I need to change the Kodachi kick to align with current non-Beta weapons, and I hope to finish that and have an update available tonight. Since this beta currently only works with other Daikon Forge beta weapons, this might cause some difficulties for those of you who are doing beta testing, since it will be significantly different from the Taketori and Wave betas.  Unfortunately, there’s really nothing that can be done about that.

Other than that, I’m not hearing a lot of complaints, so I think things are looking pretty good so far.  Well…  I say I’m not hearing a lot of complaints, but I can’t be absolutely certain, since I don’t speak Japanese and masmako’s blog post was translated by Google Translate in a very odd way and I have no idea whatsoever if she likes it or hates it 

 

Happy Birthday Esprite!

I’d like to express by best wishes for Esprite on his birthday today. I hope it’s a great one!

 

PS: Don’t know if he wants this publicly known (though he did mention it on Twitter, so…), so if this post suddenly disappears, just pretend you never saw it



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