Happy New Year!!!

I’m sick with the Flu today and not feeling especially articulate, so I’ll just express my best wishes for you all with a picture from one of my favorite websites:

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Upcoming C:SI updates - Quick Notes

Just some quick notes for anyone interested in the upcoming C:SI updates…

What’s changing?

I’m not fully up-to-date yet as I haven’t had the time or opportunity to discuss these things with the other developers in any detail, but here’s what I can gather from the updates Archanox has sent me so far :

  • At the beginning of a duel, both participants will be set to full health and full stamina
  • Kick has been changed to eliminate a potential math/script error, as well as to bring the kick power more into line with previous C:SI versions before the Havok 4 catastrophe that LL wrought.
  • Fixes a bug in the Flame Naginata.
  • All scripts will be migrated to MONO.
  • THIS IS A MANDATORY UPDATE ON ALL C:SI WEAPONS

There’s surely more to add to this list, so I’ll post more updates as they become available, but for now it’s good to pay special attention to those last two items.

Having all of the scripts running in MONO will, I hope, have an overall positive effect on the system due to better memory management and runtime performance on the server side.  I admit that it makes me a little nervous to switch over 20,000 users over to the new runtime, but I have high hopes just the same.

Because this is a mandatory update, all previous versions of all C:SI weapons will cease to function after the update is deployed.  This is a good thing, of course, but there are sure to be questions about it.  Clan leaders and clan sensei in particular will probably want to mention this to their clan members early so as to avoid surprises.

When’s it coming?

No idea.  Seriously.  That’s always the most-asked question, and perhaps the hardest of them all to answer.  We need to coordinate the schedules of four very busy people, each of whom has to update several weapons (well, except me and my measly two weapons), and the changes have to be thoroughly tested. 

It will be a while, I’m sure.  As in, certainly not this week, and surely not more than six months from now.  That’s about as specific as I’m comfortable with until we are actually nearly ready to release. 

On the other hand, we’ll all be working to get it done in as short a period of time as possible.  We’ll do our best :)

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C:SI Updates coming soon…

You’ve probably already seen Esprite’s recent message on the official C:SI website, but I still wanted to bring attention to the fact that there are some updates to the C:SI system currently under development and hopefully coming your way in the near future.

I’ve gotten a script update from Archanox containing the following changes, among others:

  • Fix to kick
  • Set Health/Stam to 100% for duels
  • Changes to Naginata
  • Recompiled for MONO

I’m unable to get into Second Life at the moment, and every time I have managed to actually get in-world today ended up in a crash to desktop less than two minutes later, so that’s the extent of my knowledge about what’s coming.

I’ll post another update as soon as I can find out more, and have a chance to start the integration of the changes.

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OMGSNOW!!!

First of all, I’d like to wish a very merry Christmas, Happy Holidays, etc., etc., to everyone.  I hope that the holiday season treats you all as well as you deserve, and that it brings you many happy memories.

Secondly, OMG SNOW!!!  It’s been snowing here for about a week straight now, and my area has now seen more snow in the last one-week period than it has ever seen in any previous week for the last three decades!  While snow in my area isn’t exactly rare, it’s not quite common either, and we’re all pretty excited about it other than the fact that we can’t get out of our neighborhood without four-wheel drive :)

Fearing that it wouldn’t last, my daughter went out on the first day and snapped the following pictures of the snow from our back yard.  Little did she know that this was only the beginning, haha…

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