Examples

Live online examples to showcase some of the built-in controls and features of the Daikon Forge GUI library for Unity.

Sprites Example

Sprites are one of the control types you’ll use most. From creating buttons and icons to creating spell cooldown effects and more, the Sprite controls are extremely flexible and quite useful. In this example we show just a few of the basic properties of the Sprite controls. The source for this example can be found in your DF-GUI installation under ...

Animated Sprites

Animated sprites are easy to create and use, and flexible enough to apply to different types of UI elements like a Textbox as well as standalone sprites. The example below can be found in your project under Assets/Daikon Forge/Examples/Sprites/sprite – animated.unity Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.

Color Picker

This example demonstrates how the built-in controls can be combine together to create a complex multi-part control for letting the user select a specific color value. Custom shaders were used to render the color field and hue slider, demonstrating how the dfTextureSprite control makes use of custom materials. Please NOTE: This example requires the Unity Web Player Plugin to be installed in ...

Rich Text Example

The following sample is a pre-release preview of the dfRichTextLabel control, which uses inline markup (a subset of HTML) to specify text formatting options and offers a flexible solution for such things as in-game help, documentation, quest logs, etc. Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.

Simple Radial Menu

The following example demonstrates one way to make a simple radial menu. This example will be found under Assets/Daikon Forge/Examples/Radial Menu in the next release. Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.  

Coverflow Example

This example demonstrates a scroller style often referred to as Coverflow, which is an animated 3D widget that is used to scroll through a list of choices. This example will be included in the next update. Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.

Floating HUD Controls

This example demonstrates the ability to create controls that can be “floated” above in-game objects such as characters, and which will always maintain their position relative to the followed object. Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.

3D User Interface

We are currently working on streamlining the process of creating 3D “in level” user interfaces. The following demo shows some of our early progress, and also demonstrates the ability to have both 2D and 3D user interfaces active at the same time. Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.

ActionBars Example

Inspired by the realization that a lot of forum questions involve how to accomplish a common set of tasks, this example demonstrates how to use drag and drop, how to create spell cool-down effects, how to respond to user events, and more. The source for this example can be found in your DF-GUI installation under Assets/Daikon Forge/Examples/ActionBar Please NOTE: This ...

Game Menu Example

This example demonstrates the power of using design-time components to create visual effects and menu navigation to create a game menu prototype with a minimal amount of custom code. Please NOTE: This example requires the Unity Web Player Plugin to be installed in your browser.